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chili_framework
chili_framework PublicForked from planetchili/chili_framework
This is the Chili Framework used in the world-famous, erection-inducing, cancer-curing Planet Chili C++ Tutorials.
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clod
clod PublicForked from gfaster/clod
Cluster-based dynamic level of detail based on UE5's Nanite
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3D_Fundamentals
3D_Fundamentals PublicForked from planetchili/3D_Fundamentals
Base code for the Planet Chili tutorial series "3D Fundamentals" on YouTube.
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OcclusionCulling
OcclusionCulling PublicForked from GameTechDev/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
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TS_ENGINE
TS_ENGINE PublicForked from Saurav280191/TS_ENGINE
This is a simple graphics engine which I have been developing since a while to show graphics demos on my youtube channel
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TS_ENGINE_BatchingDemo
TS_ENGINE_BatchingDemo PublicForked from Saurav280191/TS_ENGINE_BatchingDemo
This repo contains a Sandbox sample which utilizes my custom engine named TS_ENGINE and shows how we can handle batch rendering including texture atlasing
C++
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