Lets users share content quickly and easily using their favorite apps.
using DreamCode.EasyShare;
ShareService.SendText(
message: "Content with text",
sharedByActivity: packageName => { Debug.Log("SendBinaryContent callback:" + packageName); });
//
ScreenCapture.CaptureScreenshot("Test.png");
var imagePath = Path.Combine(Application.persistentDataPath, "Test.png");
ShareService.SendBinaryContent(
filePath: imagePath,
mimeType: MimeTypeNames.Image,
message: "Content with image",
sharedByActivity: packageName => { Debug.Log($"SendBinaryContent:{packageName}"); });
To set up FileProvider
for native sharing on Android, follow these steps.
You need to define a FileProvider
in your AndroidManifest.xml
file by path:
Assets > Plugins > Android
Here's an example:
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools">
<application>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:theme="@style/UnityThemeSelector">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<provider android:name="androidx.core.content.FileProvider" android:authorities="com.IndieYP.JumpClub.jump.fall.hop.provider" android:exported="false" android:grantUriPermissions="true">
<meta-data android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/file_provider_paths" />
</provider>
</application>
</manifest>
android:authorities
should be set to ${applicationId}.provider
where applicationId
is your package name.