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the best Space/Roguelike/Bomberman hybrid on the market!

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How to build with cmake

// clone and cd into the repo
git submodule update --init --recursive
mkdir build
cd build
// install dependencies: cmake, ninja, opengl
// detailed instructions are in .github/workflows/release.yaml
cmake -GNinja ..
ninja

to run:

# from within the build directory
./OpenGL/SpaceBoom

to package:

  1. You need one folder called res with the contents of OpenGL/res/* and the built binary to sit next to one another.

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  • C++ 88.0%
  • CMake 10.8%
  • GLSL 1.1%
  • C 0.1%