VideoInterface: Adjust even-field to match odd-field pacing when PSB values differ. #13394
+18
−5
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This fixes a frame pacing problem in many GC games that becomes apparent with the improvements of #13387
Super Mario Sunshine:
Odd/Even PRB/PSB values differ and we present before PSB causing bad pacing between odd/even fields.
Before:


After:


Just a side note: these values are state-saved so comparisons cannot be done if you are loading a state. :)
Also, you really won't be able to observe a difference without #13387