Skip to content

devilesk/rl4d2l-plugins

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

RL4D2L Plugins

Original and modified plugins used by the RL4D2L servers currently running SM 1.10 and Sir's L4D2-Competitive-Rework.

Original Plugins

chat_spam_throttle.sp

  • Chat filter to prevent spamming the same message too often.
    • chat_spam_throttle_debug - cvar for logging.
    • chat_spam_throttle_time - cvar for time in seconds before a message can be repeated.
    • chat_spam_throttle_check_sender - cvar to allow repeating messages sent by someone else.

discord_scoreboard.sp

  • End of round scores reported to discord via webhook.
  • Requires discord_webhook plugin.
    • Add discord_scoreboard entry to discord_webhook.cfg.

discord_webhook.sp

  • Plugin library for making discord webhook requests.
  • Requires SteamWorks extension.
  • Create a addons/sourcemod/configs/discord_webhook.cfg.
    "Discord"
    {
        "discord_test"
        {
            "url"	"<webhook_url>"
        }
    }
    

l4d2_ladder_editor.sp

  • Commands for cloning and moving special infected ladders.
  • sm_edit - Toggle edit mode on or off.
    • While in edit mode, ladders you are aiming at can be selected using MOUSE1 and moved using MOUSE2 or WASD, USE, and RELOAD.
    • TAB to toggle edit mode. SHIFT to rotate ladders in 90 degree increments.
  • sm_step <size> - Number of units to move when moving ladders in edit mode.
  • sm_select - Select the ladder you are aiming at.
  • sm_clone - Clone the selected ladder.
  • sm_move <x> <y> <z> - Move the selected ladder to the given coordinate on the map.
  • sm_nudge <x> <y> <z> - Move the selected ladder relative to its current position.
  • sm_rotate <x> <y> <z> - Rotate the selected ladder.
  • sm_kill - Remove the selected ladder.
  • sm_info - Display info about the selected ladder entity.
  • sm_togglehud - Toggle selected ladder info HUD on or off.

l4d2_practice.sp

  • Combined several features from existing plugins for use in a practice config.
  • sm_goto, sm_bring - Teleport players around.
  • Switch zombieclass with MOUSE2.

l4d2_restartmap.sp

  • Adds sm_restartmap to restart the current map. Preserves scores and who has played tank. Automatically restarts map when broken flow detected.
    • sm_restartmap_debug cvar for logging.
    • sm_restartmap_autofix cvar for autofix. Enabled by default.
    • sm_restartmap_autofix_max_tries cvar for max autofix map restart attempts.
  • Score setting based on Visor's SetScores.
  • Optional requirement: Lux's l4d2_changelevel plugin.

l4d2_tank_spawn_fix.sp

  • Fixes inconsistency between rounds where teams have to reach slightly different locations to spawn the same tank.
  • The plugin accounts for the variation in total map distance that can exist between rounds and adjusts the second round tank flow % to make the spawn trigger location match the first round.
    • sm_tank_spawn_fix_debug cvar for logging.
    • tank_spawn_fix cvar for turning on/off. Enabled by default.
    • tank_spawn_fix_disable <map> cvar for disabling specific maps.

saferoom_gnome.sp

  • Spawns a gnome in the saferoom that is removed when the round goes live.

si_cooldown_alert.sp

  • Alerts SI about their ability cooldown after despawning.
    • Use !settings to manage personal settings for text and sound alerts.
  • Fixes bug where spitter gets 3600s spit cooldown if spit and despawn while on a ladder.
  • Fixes bug where charger gets 3600s charge cooldown if death charge then despawn.

spawn_secondary.sp

  • Spawn pistol and axe for survivors plugin.
  • Adds sm_spawnsecondary <target>, sm_spawnaxe <target>, and sm_spawnpistol <target> commands.
  • Intended to be used when missing starting axes.

static_tank_control.sp

  • Requires l4d_tank_control_eq plugin and overrides its tank selection process with a predetermined one.
  • Adds static_tank_control server command to specify if a given player should play a given tank on a given map.
    • Usage: static_tank_control <tank_number> <map_name> [steam_id...]
      • tank_number 1 or 2 representing which tank spawn to apply to.
      • map_name the map id to apply to.
      • steam_id any number of steam ids. The first player that is currently infected will be given the tank.
    • Example:
      static_tank_control 1 c1m1_hotel "STEAM_1:1:TEAMA_PLAYER1" "STEAM_1:1:TEAMB_PLAYER1"
      static_tank_control 1 c1m2_streets "STEAM_1:1:TEAMA_PLAYER2" "STEAM_1:1:TEAMB_PLAYER2"
      static_tank_control 1 c1m3_mall "STEAM_1:1:TEAMA_PLAYER3" "STEAM_1:1:TEAMB_PLAYER3"
      static_tank_control 1 c1m4_atrium "STEAM_1:1:TEAMA_PLAYER4" "STEAM_1:1:TEAMB_PLAYER4"
      static_tank_control 2 c1m4_atrium "STEAM_1:1:TEAMA_PLAYER1" "STEAM_1:1:TEAMB_PLAYER1"
      

teleport_tank.sp

  • Tank teleport plugin to unstuck tanks.
  • Adds sm_teleporttank [x] [y] [z] command.
    • xyz arguments optional. If not provided, teleports tank to where it spawned.
  • Adds sm_teleport_tank_debug cvar for logging.
  • Adds sm_spawntank to set flow tank % to zero and spawn tank.

whitelist_database.sp

  • Restricts server to Steam IDs in a whitelist database.
  • Adds server commands to add players to the whitelist database.
    • sm_vouchnext - Autovouch the next unvouched player to join the server.
    • sm_vouchprev, sm_vouchlast - Vouch the last unvouched player to join the server.
    • sm_vouch - Vouch the given steam id.

Modified Plugins

Significant changes

8ball.sp

  • Modified spoon's 8ball v1.2.7 to load responses from a config file.

current.sp

  • Updated L4D2 Survivor Progress v2.0.1 used in ZoneMod 1.9.3 with changes from v2.2.
  • Added optional precision argument sm_current <precision> to display 0 to 3 decimal places.
  • Added current_precision cvar that specifies the default precision to use if no precision argument is given.

eq_finale_tanks.sp

  • Modified Visor's EQ2 Finale Manager. Reworked to no longer manage flow tanks, since that can be handled by the static_tank_map cvar used in the tank_and_nowitch_ifier plugin. Cvars:
    • tank_map_only_second_event (formerly tank_map_flow_and_second_event)
    • tank_map_only_first_event (unchanged)
  • Added sm_tank_map_debug cvar for logging.
  • Updated to handle tanks on gauntlet finales.
    • bridge_escape_fix.smx no longer needed.

l4d_tank_control_eq.sp

  • Modified arti's L4D2 Tank Control.
  • Fixed handle leaks.
  • Added commands for viewing and modifying the pool of players who have not played tank:
    • sm_tankpool displays the tank pool.
    • sm_addtankpool, sm_queuetank adds a player to the tank pool.
    • sm_removetankpool, sm_dequeuetank removes a player from the tank pool.
  • Added natives:
    • TankControlEQ_SetTank
    • TankControlEQ_GetWhosHadTank
    • TankControlEQ_ClearWhosHadTank
    • TankControlEQ_GetTankPool
  • Added forwards:
    • TankControlEQ_OnChooseTank called whenever a tank is chosen from the tank pool.
      • Return Plugin_Continue to continue with default tank choosing process.
      • Return Plugin_Handled to block the default tank choosing process.
    • TankControlEQ_OnTankGiven called when player has been given control of the tank.
      • Called with Steam ID of tank player.
    • TankControlEQ_OnTankControlReset called when new game detected and pools are reset.

l4d_tank_damage_announce.sp

  • Added discord_scoreboard plugin integration.
  • Requires discord_scoreboard plugin.
  • Fixed bug in damage to tank percent fudging by removing it.

l4d_tank_rush.sp

  • Added cvar l4d_no_tank_rush_debug to L4D2 No Tank Rush for debug logging.
  • Fixed a bug where if survivors wiped to a 2nd half tank, then the next map would have its max points set to the previous map's max points.

l4d2_playstats.sp

  • Based on Tabun's Player Statistics plugin.
  • Source code broken up into multiple files.
  • More stats tracked.
  • Adds logging to database.
    • Add a "l4d2_playstats" configuration to databases.cfg.
  • Executes system command after last stats of the match have been logged.
    • Requires system2 extension.
    • Create a addons/sourcemod/configs/l4d2_playstats.cfg.
      "l4d2_playstats.cfg"
      {
          "match_end_script_cmd"	"ls /home"
      }
      
  • Adds l4d2_playstats_customcfg cvar to store a confogl custom config name that will get logged and saved with stats.
  • Added discord_scoreboard plugin integration to send a fun fact embed.

l4d2_sound_manipulation.sp

  • Updated Sound Manipulation to allow for more control over which sounds are blocked by using sound_block_for_comp to set flags.
    • Block flags: 1 - World, 2 - Look, 4 - Ask, 8 - Follow Me, 16 - Getting Revived, 32 - Give Item Alert, 64 - I'm With You, 128 - Laughter, 256 - Name, 512 - Lead On, 1024 - Move On, 2048 - Friendly Fire, 4096 - Splat.
    • Block default: 8190 (allow world).
    • Block all: 8191.

player_skill_stats.sp

  • Psykotikism's player skill stats modified by bscal to save to database.
  • No longer in use and replaced by modified l4d2_playstats plugin.

suicideblitzfinalefix.sp

  • Modified ProdigySim's spawnstatefix plugin to autofix Suicide Blitz 2 finale.

tank_and_nowitch_ifier.sp

  • Fixed AdjustBossFlow to properly use boss ban flow min and max.
  • Added sm_tank_nowitch_debug cvar for logging.
  • Added sm_tank_nowitch_debug_info command for dumping info on current spawn configuration.
    • Requires sm_tank_nowitch_debug set to 1.
  • Added support for two additional tank ban ranges defined in mapinfo:
    • tank_ban_flow_min_b, tank_ban_flow_max_b
    • tank_ban_flow_min_c, tank_ban_flow_max_c
  • Added support for versus_boss_flow_min and versus_boss_flow_max overrides defined in mapinfo.

Fixes applied to reconstructed sources from decompiled plugins

readyup.sp

  • Reconstructed L4D2 Ready-Up v9.2 used in L4D2-Competitive-Rework.
  • Applied spoon's bugfix to prevent unbreakable doors from being made breakable.
  • Replace checkboxes with diamonds from spoon's version.
  • Added l4d_ready_autostart cvar to automatically force start rounds after a certain amount of time after the first ready up.

spechud.sp

  • Reconstructed Hyper-V HUD Manager v3.0 used in Zonemod 1.9.3 with fix to health, damage, and pills bonus not displaying.
  • Refactored to use l4d2util include library and merged l4d2_weapon_stocks.inc into l4d2util_weapons.inc

Include Library Updates

l4d2_direct.inc

l4d2util.inc

  • Added GetLongWeaponName and GetLongMeleeWeaponName functions from l4d2_weapon_stocks.inc.
  • Removed tag check from all the weapon functions and added melee weapon function equivalents for each of them.

Releases

No releases published

Packages

No packages published

Languages