Handle invalid texture profile configuration #6579
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With the introduction of Basis Universal texture compression came changes to how we compress and handle textures in our build pipeline and at runtime. Previously we let the developer explicitly decide which compressed format to use through our texture profile system. This workflow is no longer supported and with this fix we have made the last couple of changes both to our build pipeline and editor to handle existing invalid texture profile configurations and to prevent the user from selecting formats which we no longer support.
Fixes #6377