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Unified back into a single resource.h
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JCash committed May 14, 2024
1 parent fecdd47 commit 1f1ebda
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Showing 114 changed files with 419 additions and 1,027 deletions.
3 changes: 1 addition & 2 deletions engine/gameobject/src/gameobject/gameobject.cpp
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#include "../proto/gameobject/gameobject_ddf.h"

#include <dmsdk/dlib/vmath.h>
#include <dmsdk/resource/resource_desc.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource.hpp>

DM_PROPERTY_GROUP(rmtp_GameObject, "Gameobjects");

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2 changes: 0 additions & 2 deletions engine/gameobject/src/gameobject/res_anim.cpp
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// specific language governing permissions and limitations under the License.

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

namespace dmGameObject
{
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2 changes: 0 additions & 2 deletions engine/gameobject/src/gameobject/res_collection.cpp
Expand Up @@ -13,8 +13,6 @@
// specific language governing permissions and limitations under the License.

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

#include <dlib/dstrings.h>
#include <dlib/log.h>
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2 changes: 0 additions & 2 deletions engine/gameobject/src/gameobject/res_gameobject.cpp
Expand Up @@ -17,8 +17,6 @@
#include <dlib/log.h>

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

#include "gameobject_private.h"
#include "gameobject_props.h"
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2 changes: 0 additions & 2 deletions engine/gameobject/src/gameobject/res_lua.cpp
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#include <dlib/log.h>

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>
#include "res_lua.h"
#include "gameobject_script.h"

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2 changes: 0 additions & 2 deletions engine/gameobject/src/gameobject/res_script.cpp
Expand Up @@ -16,8 +16,6 @@
#include <script/script.h>

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

#include "res_lua.h"
#include "../proto/gameobject/lua_ddf.h"
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Expand Up @@ -19,8 +19,7 @@
#include <dlib/hash.h>
#include <dlib/log.h>
#include <dmsdk/dlib/vmath.h>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>
#include <dmsdk/resource/resource.hpp>

#include "../gameobject.h"
#include "../gameobject_private.h"
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Expand Up @@ -24,8 +24,6 @@
#include "../gameobject_private.h"

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

using namespace dmVMath;

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Expand Up @@ -28,8 +28,6 @@
#include <dmsdk/gameobject/script.h>

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

class ComponentTest : public jc_test_base_class
{
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Expand Up @@ -23,8 +23,6 @@
#include "gameobject/test/delete/test_gameobject_delete_ddf.h"

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

class DeleteTest : public jc_test_base_class
{
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Expand Up @@ -24,8 +24,6 @@
#include "../gameobject_private.h"

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

using namespace dmVMath;

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Expand Up @@ -25,8 +25,6 @@
#include "gameobject/test/input/test_gameobject_input_ddf.h"

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

using namespace dmVMath;

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Expand Up @@ -28,8 +28,7 @@

#include "../../../proto/gameobject/gameobject_ddf.h"

#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>
#include <dmsdk/resource/resource.hpp>

void DispatchCallback(dmMessage::Message *message, void* user_ptr);

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Expand Up @@ -25,8 +25,7 @@
#include "../proto/gameobject/gameobject_ddf.h"
#include "../gameobject_props.h"

#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>
#include <dmsdk/resource/resource.hpp>

using namespace dmVMath;

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Expand Up @@ -22,8 +22,6 @@
#include "gameobject/test/reload/test_gameobject_reload_ddf.h"

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

struct ReloadTargetComponent
{
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Expand Up @@ -24,8 +24,6 @@
#include "gameobject/test/reload/test_gameobject_reload_ddf.h"

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

using namespace dmVMath;

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Expand Up @@ -28,8 +28,6 @@
#include "../proto/gameobject/gameobject_ddf.h"
#include "../proto/gameobject/lua_ddf.h"
#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>

using namespace dmVMath;

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2 changes: 1 addition & 1 deletion engine/gamesys/src/gamesys/components/comp_gui.cpp
Expand Up @@ -50,7 +50,7 @@
#include <gui/gui_script.h>

#include <dmsdk/gamesys/gui.h>
#include <dmsdk/resource/resource_desc.hpp>
#include <dmsdk/resource/resource.hpp>

DM_PROPERTY_EXTERN(rmtp_Gui);
DM_PROPERTY_U32(rmtp_GuiVertexCount, 0, FrameReset, "#", &rmtp_Gui);
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2 changes: 1 addition & 1 deletion engine/gamesys/src/gamesys/components/comp_mesh.cpp
Expand Up @@ -40,7 +40,7 @@
#include <gamesys/mesh_ddf.h>
#include <dmsdk/gamesys/render_constants.h>
#include <dmsdk/gamesys/resources/res_material.h>
#include <dmsdk/resource/resource_desc.hpp>
#include <dmsdk/resource/resource.hpp>

#include "../resources/res_mesh.h"

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2 changes: 1 addition & 1 deletion engine/gamesys/src/gamesys/components/comp_model.cpp
Expand Up @@ -46,7 +46,7 @@
#include <gamesys/gamesys_ddf.h>
#include <gamesys/model_ddf.h>
#include <dmsdk/gamesys/render_constants.h>
#include <dmsdk/resource/resource_desc.hpp>
#include <dmsdk/resource/resource.hpp>

DM_PROPERTY_EXTERN(rmtp_Components);
DM_PROPERTY_U32(rmtp_Model, 0, FrameReset, "# components", &rmtp_Components);
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2 changes: 1 addition & 1 deletion engine/gamesys/src/gamesys/components/comp_private.cpp
Expand Up @@ -18,7 +18,7 @@
#include <dmsdk/dlib/vmath.h>
#include <render/render.h>
#include <dmsdk/gamesys/render_constants.h>
#include <dmsdk/resource/resource_desc.hpp>
#include <dmsdk/resource/resource.hpp>

namespace dmGameSystem
{
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3 changes: 1 addition & 2 deletions engine/gamesys/src/gamesys/gamesys.cpp
Expand Up @@ -23,8 +23,7 @@
#include <graphics/graphics.h>
#include <input/input.h>
#include <render/render.h>
#include <dmsdk/resource/resource.h>
#include <dmsdk/resource/resource_type.hpp>
#include <dmsdk/resource/resource.hpp>

#include "resources/res_collection_proxy.h"
#include "resources/res_collision_object.h"
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2 changes: 0 additions & 2 deletions engine/gamesys/src/gamesys/resources/res_animationset.cpp
Expand Up @@ -15,8 +15,6 @@
#include "res_animationset.h"

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/resource/resource_type.hpp>
#include <resource/resource.h>
#include <dlib/log.h>
#include <dmsdk/dlib/vmath.h>
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_buffer.cpp
Expand Up @@ -21,7 +21,6 @@
#include <dlib/memory.h>

#include <render/render.h>
#include <dmsdk/resource/resource_desc.h>

namespace dmGameSystem
{
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_buffer.h
Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_BUFFER_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_buffer.h>

namespace dmGameSystem
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2 changes: 0 additions & 2 deletions engine/gamesys/src/gamesys/resources/res_camera.cpp
Expand Up @@ -14,8 +14,6 @@

#include "res_camera.h"

#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
dmResource::Result ResCameraCreate(const dmResource::ResourceCreateParams* params)
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_camera.h
Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_CAMERA_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_camera.h>

namespace dmGameSystem
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Expand Up @@ -20,8 +20,6 @@
#include <gameobject/gameobject_ddf.h>
#include <gamesys/gamesys_ddf.h>

#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
CollectionFactoryResource& CollectionFactoryResource::operator=(CollectionFactoryResource& other)
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Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_COLLECTION_FACTORY_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_collection_factory.h>

namespace dmGameSystem
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2 changes: 0 additions & 2 deletions engine/gamesys/src/gamesys/resources/res_collection_proxy.cpp
Expand Up @@ -14,8 +14,6 @@

#include "res_collection_proxy.h"

#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
dmResource::Result AcquireResource(dmResource::HFactory factory, const void* buffer, uint32_t buffer_size, CollectionProxyResource* resource)
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Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_COLLECTION_PROXY_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_collection_proxy.h>

namespace dmGameSystem
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3 changes: 0 additions & 3 deletions engine/gamesys/src/gamesys/resources/res_collision_object.cpp
Expand Up @@ -21,9 +21,6 @@
#include "../gamesys.h"
#include "../resources/res_tilegrid.h"

#include <dmsdk/resource/resource_type.h>
#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
CollisionObjectResource::CollisionObjectResource()
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Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_COLLISION_OBJECT_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_collision_object.h>

namespace dmGameSystem
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2 changes: 0 additions & 2 deletions engine/gamesys/src/gamesys/resources/res_compute_program.cpp
Expand Up @@ -17,8 +17,6 @@
#include <render/render.h>
#include <render/compute_program_ddf.h>

#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
dmResource::Result AcquireResources(dmResource::HFactory factory, dmRenderDDF::ComputeProgramDesc* ddf, void** program)
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_compute_program.h
Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_COMPUTE_PROGRAM_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>

namespace dmGameSystem
{
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2 changes: 0 additions & 2 deletions engine/gamesys/src/gamesys/resources/res_compute_shader.cpp
Expand Up @@ -15,8 +15,6 @@
#include "res_compute_shader.h"
#include <graphics/graphics.h>

#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
static dmResource::Result AcquireResources(dmGraphics::HContext context, dmResource::HFactory factory, dmGraphics::ShaderDesc* ddf, dmGraphics::HComputeProgram* program)
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_compute_shader.h
Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_COMPUTE_SHADER_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>

namespace dmGameSystem
{
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2 changes: 0 additions & 2 deletions engine/gamesys/src/gamesys/resources/res_convex_shape.cpp
Expand Up @@ -19,8 +19,6 @@
#include "gamesys.h"
#include <gamesys/physics_ddf.h>

#include <dmsdk/resource/resource_desc.hpp>

/*
* NOTE: Convex-shape is obsolete and the code below is not currently in use
* We currently embed external convex shape resources into the collisionshape at compile-time
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_convex_shape.h
Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_CONVEX_SHAPE_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_convex_shape.h>

namespace dmGameSystem
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2 changes: 0 additions & 2 deletions engine/gamesys/src/gamesys/resources/res_display_profiles.cpp
Expand Up @@ -18,8 +18,6 @@
#include <render/render_ddf.h>
#include <render/display_profiles.h>

#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
dmResource::Result AcquireResources(dmResource::HFactory factory, const void* buffer, uint32_t buffer_size, dmRender::HDisplayProfiles profiles, const char* filename)
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Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_DISPLAY_PROFILES_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>

namespace dmGameSystem
{
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_factory.cpp
Expand Up @@ -16,7 +16,6 @@
#include <dlib/dstrings.h>

#include <gameobject/gameobject.h>
#include <dmsdk/resource/resource_desc.hpp>

namespace dmGameSystem
{
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_factory.h
Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_FACTORY_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_factory.h>

namespace dmGameSystem
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_font_map.cpp
Expand Up @@ -23,7 +23,6 @@
#include <render/font_renderer.h>
#include <render/render_ddf.h>

#include <dmsdk/resource/resource_desc.hpp>
#include <dmsdk/gamesys/resources/res_material.h>

namespace dmGameSystem
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1 change: 0 additions & 1 deletion engine/gamesys/src/gamesys/resources/res_font_map.h
Expand Up @@ -16,7 +16,6 @@
#define DM_GAMESYS_RES_FONT_MAP_H

#include <dmsdk/resource/resource.hpp>
#include <dmsdk/resource/resource_params.hpp>
#include <dmsdk/gamesys/resources/res_font_map.h>

namespace dmGameSystem
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