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d4rkpl4y3r Avatar Optimizer 3.11.0

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@d4rkc0d3r d4rkc0d3r released this 19 Jul 18:53

Add Repo to VCC

Features

  • Add button to select group of materials that will get merged from the merge preview.
  • Add support for toggles using any state transitions instead of state transitions.

Bug Fixes

  • Fix absolute Assets & Packages paths in shader include files not being able to be referenced from the other root folder.
  • Fix trail renderers not getting counted in the pre optimization material count.
  • Explicitly mark VRChat/Mobile/Toon Standard shaders as unsupported. (more)
  • Fix FindUselessFXLayers() not checking if the binding type is a base type of the existing component types. (more)

Since v3.10.0

Bug Fixes

  • No longer prevent meshes from getting merged if none existing material properties are animated. (more)
  • Don't delete finger collider parents when using Delete Unused GameObjects.
  • Foot collider transform check now checks if the transform is a child of the avatar as well.
  • Fix shader optimizer throwing away properties that VRChat uses for the shader fallback system.