Releases
v3.11.0
d4rkpl4y3r Avatar Optimizer 3.11.0
Latest
Features
Add button to select group of materials that will get merged from the merge preview.
Add support for toggles using any state transitions instead of state transitions.
Bug Fixes
Fix absolute Assets & Packages paths in shader include files not being able to be referenced from the other root folder.
Fix trail renderers not getting counted in the pre optimization material count.
Explicitly mark VRChat/Mobile/Toon Standard
shaders as unsupported. (more)
Fix FindUselessFXLayers()
not checking if the binding type is a base type of the existing component types. (more)
Since v3.10.0
Bug Fixes
No longer prevent meshes from getting merged if none existing material properties are animated. (more)
Don't delete finger collider parents when using Delete Unused GameObjects
.
Foot collider transform check now checks if the transform is a child of the avatar as well.
Fix shader optimizer throwing away properties that VRChat uses for the shader fallback system.
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