Releases: czenker/lively-epsilon-missions
Releases · czenker/lively-epsilon-missions
v1.2.2 Update 1
v1.2 (Miners Update)
- added the option to mine asteroids for the player
- mining stations buy ore and plutonium ore (for a very low price)
- new side mission to scan asteroids
- new side mission to destroy space junk
- sometimes a destroyed ship drops a container and the players are raided by pirates
- the "Secret Code" side mission got an english translation
- drops of destroyed ships got more randomized. They can now also contain weapons or trading resources
- GM can send a small Outlaw raid party to the player
v1.1
- added sandbox mode where you have to decide yourself when the game should end. Can be activated through Scenario Variations on the scenario selection screen.
- the crew can not have more than
3
side missions active at the same time - some transport missions have time limits now and fail if it is exceeded
- GMs can abort side missions
- Scan Probe count has been reduced to
4
and added an upgrade to get it back to8
- Scan Probes have to be bought at stations (requires the latest version of EE)
- When the Jump Drive is selected, Science can calculate jump vectors to known stations and waypoints.
- Added an upgrade to increase jump range from
30u
to60u
. - Added an upgrade that allows a ship with warp drive to install an additional tactical jump drive with
10u
range. - Added the Nanobot upgrade that allows patching up the hull while flying through space
- Use the name "Human Navy" consistently
- the area of operations was moved to avoid sector names like
ZZ99
which is mostly confusing - LE fix: CrewForRent missions can be played with engineering+ and single pilot stations too
v1.0
release for test play
v0.1.1 add basic game master tools
Initial Release
Used for a test play. German language only.