The CI Build is failing because it is a Unity3d project, and the use of git-submodules. Keeping the badge as a reminder to everyone about these issues.
ChardChess Unity3d game inspired by Trading Card Games such as Magic the Gathering and Chess.
Am taking the unusual option of using an architecture that largely ignores Unity.
Focusing on the gameplay and Rules, and only later will added interaction and visuals/audio.
The main scene is in Scenes/Main.
The build and Packages require an installation of WorkFolder mapped to the w-drive.
I'll cover this all in more detail when I expect others to try to build it.
There are tests in App/Tests folder that uses mocked types in App/Mock.
These tests are currently broken because I changed the rules without fixing the tests to match.
At first, the game will be a 2 player hotseat desktop (macOS and Windows) game.
The main GameLoop is well documented in the wiki.
Later, if that all works out well, then networking layer will be added between Model and Agent. This has already been architected for via use of Futures for all interactions between Agents and Models.
There's also a discord server connected to GitHub.