Spectral is a blazingly fast, lightweight, and powerful network engine designed for real-time, low-latency applications such as gaming, streaming, and other interactive services. Built on top of UDP, Spectral ensures high performance while maintaining reliability through advanced networking concepts.
- Streams: Spectral supports streams, enabling multiple data channels over a single connection. This allows for efficient data handling and avoids head-of-line blocking.
- Reliability: Despite being built on top of the connectionless UDP protocol, Spectral incorporates mechanisms for guaranteed packet delivery.
- Stream-level Ordering: Spectral ensures that data within a stream is delivered in the correct order, optimizing application performance where packet sequence matters.
- Packet Pacing: The engine manages transmission timing for efficient bandwidth use and reduced network congestion.
- Congestion Control: Spectral dynamically adjusts its transmission rate to adapt to varying network conditions, ensuring smooth data flow and minimal packet loss.
- Retransmission: Lost or dropped packets are intelligently detected and retransmitted, providing robustness in unreliable networks.
These features make Spectral ideal for scenarios requiring fast, reliable, and scalable communication.
Explore the example directory to learn how to integrate Spectral into your project.
Spectral is implemented in the following languages:
- Go: Spectral Go
- PHP: Spectral PHP
Additional language implementations are under development to expand its reach across different platforms.
Project | Description | Stars |
---|---|---|
Spectrum | A fast and lightweight proxy for Minecraft: Bedrock Edition, leveraging Spectral for enhanced performance. |