The c2pa-node repository implements a Node.js API that can:
- Read and validate C2PA data from media files in supported formats.
- Add signed manifests to media files in supported formats.
For more information on using the library in an application, see Using the CAI Node library.
WARNING: This is an early prerelease version of this library. There may be bugs and unimplemented features, and the API is subject to change.
For the best experience, read the docs on the CAI Open Source SDK documentation website. Some additional documentation for this repository is also available on GitHub:
To use the C2PA Node library, you must install:
If you need to manage multiple versions of Node on your machine, use a tool such as nvm.
Using npm:
$ npm install c2pa-node
Using Yarn:
$ yarn add c2pa-node
Using pnpm:
$ pnpm add c2pa-node
This command will download precompiled binaries for the following systems:
- Linux x86_64
- Linux aarch64 (ARM)
- macOS aarch64 (Apple Silicon)
- macOS x86_64 (Intel Mac)
- Windows x86
- Windows ARM
All other platforms require building a custom binary as described below, since the postinstall
step builds the Rust library into a native Node.js module on your machine.
For a platform or architecture that does not have a precompiled binary, you must pre-build a custom binary by following these steps:
- Install the Rust toolchain.
- Run the following commands on the target system or VM:
cd c2pa-node
pnpm install
pnpm build:rust
- Copy the binary to a place that is accessible by your application (in this example, it is
/path/to/my/application/resources
):
cd /path/to/my/application
mkdir resources
cp /path/to/c2pa-node/generated/c2pa.node resources/c2pa.node
- Set the the
C2PA_LIBRARY_PATH
environment variable to the path to thec2pa.node
module by entering these commands:
export C2PA_LIBRARY_PATH=resources/c2pa.node
npm install c2pa-node
npm start
Important: C2PA_LIBRARY_PATH
must be set while both installing or adding c2pa-node
to your app to avoid building the Rust code. It must also be set while running your app so that it loads the bindings from the correct location.