Lila is a game engine designed to be easy to use, fast and multi-platform.
Lila is a personal project that began in 2023, and it is currently being reworked from scratch. It was primarily created to learn about game engines and as a long-term project. This repository is free and open-source, and hopefully, it will help people learn how to make a game engine too.
Lila is designed to be easy to read while still being optimized. Some things are going to change because we are always learning how to write better, cleaner, and faster code.
Lila does not include an editor, but in the future, there will be a repository for an editor plugin.
Clone this repository using the --recursive
parameter
Windows and Linux are supported. More platforms will be supported down the road.
Contributions are welcome via Pull Requests, Issues, or any GitHub contribution feature.
Please make sure that your code follows the general style used in this repository. A coding style guide will be provided at some point.
Lila is free and open-source software under the MIT License. The official logo is distributed under the Creative Commons license (CC BY-SA 4.0 International).
This repository is part of the compvisia family.