Utility for creating volumetric mesh container files in glTF format.
Hypergrid example (hypergrid.glb) (Source: Justin Jensen)
pip install volumesh
To install the Google Draco compression, the DracoPy library is required. As it is still under development, we only include it when the extra draco
is specified.
pip install "volumesh[draco]"
To convert a sequence of OBJ files into a volumesh container use the following command:
volumesh ./data test.glb
First specify the folder where the OBJs are located (data
) and then the output file (test.glb
). Use the --compressed
flag if you have draco
extras installed and want to compress the container.
The following information is stored in the mesh, if available::
- vertices
- triangle indices
- normals
- vertex-uvs
- textures (png / jpeg)
When Draco compression is enabled, only vertex and triangle information is stored in the mesh. This is due to the fact that DracoPy only supports these two primitives. At the moment we recommend not to use the internal compression, but to convert the sequence to a glb file and convert it later with the gltf-pipeline. This gives a much better compression and still contains all the information:
gltf-pipeline -i .\sequence.glb -o .\sequence-draco.glb -d
To use the GLTF animation system to render the meshes in a sequence, it is possible to specify the frame rate (default 24
) and set the animation flag. Volumesh will add an animation track that will fade the objects in and out using the GLTF animation tools.
volumesh ./human test.glb --animate --fps 24
usage: volumesh [-h] [--compressed] [--jpeg-textures]
[--jpeg-quality JPEG_QUALITY] [--animate] [--fps FPS]
[-tex TEXTURE_SIZE] [--load-safe]
input output
A utility to create volumesh files.
positional arguments:
input Path to the mesh (*.obj) files (directory).
output GLTF output file (.glb).
options:
-h, --help show this help message and exit
--compressed Compress the mesh data with Draco compression.
--jpeg-textures Use JPEG compression for textures instead of PNG.
--jpeg-quality JPEG_QUALITY
JPEG quality parameter.
--animate Animate mesh frames with GLTF animation system.
--fps FPS Animation frames per second (fps).
-tex TEXTURE_SIZE, --texture-size TEXTURE_SIZE
Limit texture size to the specified width.
--load-safe Load meshes slow but save.
Copyright (c) 2024 Florian Bruggisser