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The premise of this library is pretty simple: writing your protoc plugins is a powerful way to make Protobuf even more useful, but to do so, we all have to write the same boilerplate scaffolding over and over again. Additionally, you want to make sure that you have a CodeGeneratorRequest that had sensible validations applied to it, and that you produce a valid CodeGeneratorResponse. It's really easy to produce a CodeGeneratorResponse that protoc or buf will happily consume, but is actually invalid and will result in unexpected generated code.

protoplugin takes care of all of this for you, and nothing more. protoplugin makes authoring protoc plugins in Go super-simple. protoplugin will:

  • Deal with all the boilerplate of consuming CodeGeneratorRequests and CodeGeneratorResponses for you, providing you with a simple Handler interface to implement.
  • Validate that the CodeGeneratorRequest consumed matches basic expectations.
  • Help you create a CodeGeneratorResponse that is valid, or give you an error otherwise.

The validation performed takes into account years of experience we've had here at Buf to handle edge cases you've never thought about - the same code backs the execution of plugins within the buf compiler, and has dealt with handling plugins that misbehave in ways we never would have expected.

protoplugin is also ready for Protobuf Editions from day one, helping you navigate this new Protobuf functionality with ease.

protoplugin has a single non-test dependency, on google.golang.org/protobuf - all other dependencies in go.mod are for protoplugin's own tests, and will not result in additional dependencies in your code.

If you are authoring protoc plugins in Go that do anything other than produce .go files, you should use protoplugin. It's the foundational library you need, and it doesn't include anything you don't want.

If you are authoring protoc plugins that produce .go files, you should use protogen, as it has Go-specific helpers, such as dealing with Go import paths, and handling the standard Go protoc plugin flags like paths=source_relative. However, protogen is very Go-specific - the interfaces exposed don't really make sense outside of generating .go files, and you specifically do not want most plugins to expose the standard Go protoc plugin flags. If you'd like to use protogen but also take advantage of protoplugin's hardening, it's very easy to wrap protogen with protoplugin - see the protoc-gen-protogen-simple example in this repository.

Protoplugin Handlers

Implementing a plugin with protoplugin is as simple as implementing a Handler. The Handler is then typically invoked via protoplugin.Main, or if doing testing, via protoplugin.Run (which gives you control over args, stdin, stdout, stderr).

Here's a simple plugin that just prints the top-level message names for all files in file_to_generate:

// Package main implements a very simple plugin that just outputs text files
// with the names of the top-level messages in each file.
//
// Example: if a/b.proto had top-level messages C, D, the file "a/b.proto.txt" would be
// outputted, containing "C\nD\n".
package main

import (
	"context"
	"strings"

	"github.com/bufbuild/protoplugin"
)

func main() {
	protoplugin.Main(protoplugin.HandlerFunc(handle))
}

func handle(
	_ context.Context,
  _ protoplugin.PluginEnv,
	responseWriter protoplugin.ResponseWriter,
	request protoplugin.Request,
) error {
	// Set the flag indicating that we support proto3 optionals. We don't even use them in this
	// plugin, but protoc will error if it encounters a proto3 file with an optional but the
	// plugin has not indicated it will support it.
	responseWriter.SetFeatureProto3Optional()

	fileDescriptors, err := request.FileDescriptorsToGenerate()
	if err != nil {
		return err
	}
	for _, fileDescriptor := range fileDescriptors {
		messages := fileDescriptor.Messages()
		topLevelMessageNames := make([]string, messages.Len())
		for i := 0; i < messages.Len(); i++ {
			topLevelMessageNames[i] = string(messages.Get(i).Name())
		}
		// Add the response file to the response.
		responseWriter.AddFile(
			fileDescriptor.Path()+".txt",
			strings.Join(topLevelMessageNames, "\n")+"\n",
		)
	}

	return nil
}

For 99% of plugin authors, this is all you need to do - loop over the GeneratedFileDescriptors, add files with AddFile, and if you have errors, add errors with SetError. That's it.

A Handler takes a Request, and expects a response to be written to the ResponseWriter.

Requests

A Request wraps a CodeGeneratorRequest, but performs common-sense validation. The Handler can assume all of the following is true:

TODO: Update with latest validation

  • The CodeGeneratorRequest given to the plugin was not nil.
  • file_to_generate and proto_file were not empty.
  • Each FileDescriptorProto in proto_file will have a valid path (see below) as the name field.
  • Each value of file_to_generate will be a valid path.
  • Each value of file_to_generate will have a corresponding value in proto_file.
  • (For editions) if source_file_descriptors is not empty, each FileDescriptorProto in source_file_descriptors will have a valid path as the name field.
  • (For editions) if source_file_descriptors is not empty, the values of file_to_generate will have a 1-1 mapping to the names in source_file_descriptors.

Paths are considered valid if they are non-empty, relative, use '/' as the path separator, do not jump context (..), and have .proto as the file extension.

If any of these validations fail, the plugin will exit with a non-zero exit code.

This is all per the spec of CodeGeneratorRequest, but you'd be surprised what producers of CodeGeneratorRequests (including protoc and buf) can do - compilers are not immune to bugs!

A Request exposes two ways to get the file information off of the CodeGeneratorRequest:

The methods FileDescriptorsToGenerate and FileDescriptorProtosToGenerate will provide file information only for those files specified in file_to_generate, while AllFiles and AllFileDescriptorProtos will provide file information for all files in proto_file.

See protoc-gen-protoreflect-simple for a simple example using the protoreflect API, and protoc-gen-simple for a simple example using the FileDescriptorProtos directly.

Additionally, if the option WithSourceRetentionOptions is specified, any of these methods will return the files with source-retention options automatically. This is a new Editions feature that most plugin authors do not need to be concerned with yet.

A Request also exposes the Parameters and CompilerVersion specified on the CodeGeneratorRequest, the latter with validation the version is valid. Additionally, if you need low-level access, a CodeGeneratorRequest method is provided to expose the underlying CodeGeneratorRequest

ResponseWriters

A ResponseWriter builds CodeGeneratorResponses for you. The most common methods you will use:

  • AddFile: Add a new file with content.
  • SetError: Add to the error message that will be propagated to the compiler.
  • SetFeatureProto3Optional: Denote that your plugin handles optional in proto3 (all new plugins should set this).
  • SetFeatureSupportsEditions: Denote that you support editions (most plugins will not yet).

A ResponseWriter also provide low-level access for advanced plugins that need to build the CodeGeneratorResponse more directly:

  • AddCodeGeneratorResponseFiles: Add CodeGeneratorResponse.Files directly. May be needed when using i.e. insertion points.
  • SetSupportedFeatures: Set supported features directly.
  • SetMinimumEdition/SetMaximumEdition: directly set the minimum and maximum Edition supported.

For most authors, however, you should use the common methods.

ResponseWriters will also perform validation for you. The following must be true:

  • All files added must have non-empty, relative paths that use '/' as the path separator and do not jump context (..).
  • The minimum Edition must be less than or equal to the maximum Edition.

If any of these validations fail, the plugin will exit with a non-zero exit code.

Errors or warnings will also be produced if:

  • Files do not have unique names. protoc will continue on without erroring if this happens, but will just silently drop all occurrences of the file after the name has already been seen. In almost all cases, a duplicate name is plugin authoring issue, and here at Buf, we've seen a lot of plugins have this issue!
  • Any file path is not cleaned.

By default, these are errors, however if WithLenientValidation is set, these will be warnings.

What this library is not

This library is not a full-fledged plugin authoring framework with language-specific interfaces, and doesn't intend to be. The only language-specific framework in wide use that we are aware of:

  • protogen: As mentioned in the introduction, protogen is the standard way to write plugins that produce .go files, however it is specific to this purpose - if you are writing a plugin in Go that produces Ruby, Python, YAML, etc, you are better-served without the Go-specific interfaces, and the Go-specific protoc plugin flags that all protogen-authored plugins have added.
  • @bufbuild/protoplugin: framework for writing JavaScript/TypeScript plugins that we also authored. It's great! And it backs protobuf-es and connect-es.

It would be great if there were other language-specific frameworks out there, and perhaps we will get to it some day. However, protoplugin is meant to be the foundational layer that every Go-authored plugin wants: it gives you the basics, so you don't have to write them again and again.

Status: Alpha

This module is still being developed and may change.

Legal

Offered under the Apache 2 license.

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