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starbase-wordpress

Starbase for WordPress is a starter theme for WordPress developers that is based on _s, but modified to ditch jQuery & CSS and instead use a build system (starbase) that encompasses Webpack 3, ES6 & PostCSS (with linting) along with some of the juiciest open source tools around:

license

Starbase (all versions) is completely free, open source and public domain, so you are free to do whatever you wish with it -- commercially or personally. You can buy me a beer next time you're in Boston, star the project and tell a friend, or you can erase all signs of origin and tell your coworkers that you made it yourself. It's all good!

getting started

After completing the steps below, you will be ready to begin using Starbase:

  1. Install Node.js (latest LTS recommended)
  2. Install Yarn
  3. Clone Starbase into your themes folder
  4. Install dependencies by running yarn in the new theme root directory

Note: if you hate Yarn for some reason, you can skip Step 2 and use npm install instead of yarn in Step 4.

building, watching & developing

local development

Starbase uses Webpack to watch the /src folder and rebuild the assets (to /assets) when changes are detected.

Run npm run watch in the project root to begin the build & watch process. As you modify code in /src, the project will be recompiled and the contents of /assets will refresh.

cd /path/to/starbase
npm run watch

To run a one-time build without watching for changes, use npm run build.

Note: the contents of /assets will not be deleted during the build process. If you'd like to clean up the directory for any reason, just delete the entire /assets folder and rebuild it via npm run build.

features you may want to remove

fetch & promise polyfills

Because Starbase was built to accommodate ES6 & CommonJS (and not JQuery) it is assumed that you'll be using fetch for asynchronous requests.

Fetch is supported in all modern browsers, but some old dogs still don't support it and that's what we need the es6-promise & whatwg-fetch polyfills for.

If you want to remove these for any reason, perform the following steps:

  1. run yarn remove es6-promise whatwg-fetch in the project root to remove the dependencies
  2. remove the first few lines of /src/bundle.js (it'll be obvious which ones)

Note: if you think you might use fetch in the future, comment-out the includes instead of deleting them. Commented-out code is stripped out in production builds.

features you may want to customize

javascript & css linting

Starbase uses ESLint for Javascript (ES6) linting and stylelint for CSS linting. The configs (/.eslintrc and /.stylelintrc respectively) included out of the box contain some basic common rules. Modify them to your liking to encourage consistent code throughout your project.

airbnb eslint config

Starbase enforces the Airbnb JavaScript Style Guide with ESLint via eslint-config-airbnb. These rules are basically the industry standard in 2017 so I'd recommend adhering to them, but you can override individual rules via the project /.eslintrc file. I've included a couple basic overrides (in /.eslintrc) to demonstrate usage.

to remove the airbnb eslint config:
  1. in /.eslintrc, remove the line that says extends
  2. in /package.json, remove the eslint-config-airbnb dependency
  3. run yarn (or npm update if you hate yarn)

After completing the steps above, the only rules that eslint will enforce are the ones you define in the rules object in /.eslintrc.

features you may want to know about

global css variables

Starbase supports global CSS variables via the :root pseudo-element, which can be found in /src/variables/variables.css. You can split your variables into multiple files, and just import them into /src/variables/variables.css if you'd like them to be more granular.

These variables automatically injected into any CSS in the /src/components and /src/app directories, so they are always available for use in your app & component stylesheets.

Each component that comes with Starbase uses at least one variable to demonstrate the functionality.

All variables are cleaned up in your production code and only the values will remain, so there is no bloat or downside to using these variables. Go nuts!