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Ildar Kasimov edited this page Apr 20, 2019
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TinyECS is an open-source Entity Component System (ECS) framework, the main goal of which is to simplify the process of game development for end-users. Initially it was designed as a replacement for both UnityECS and Entitas which really are two colossuses. But what if a user wants something simpler than they are? In this case TinyECS is another one solution that perfectly fits to described problem.
It's made specially for you if:
- you need simple to use API without tons of methods, wrappers, etc;
- you make small or not complex enough games and want to try ECS approach in action;
- you work with Unity3D, but don't want either to learn or use complex frameworks such as UnityECS or Entitas.