Releases: biyaniM/ALICE-IN-WONDERLAND-professional-nappers
Releases · biyaniM/ALICE-IN-WONDERLAND-professional-nappers
Finals Game
Week 13 Build
What's Changed
- Week11 mb by @biyaniM in #151
- Level 2.5 by @kushalagar in #152
- Minimap Added on level_2.5 by @kushalagar in #153
- Mystery branch by @kanish99-usc in #107
- Mystery Box changed to collision power ups by @biyaniM in #155
- added assets by @gautam17pranjal in #159
- Camera Changes and Input Changes by @biyaniM in #160
- Added grayscale to dev as of ~3:00 pm on 11/6/22 by @shouvik-ghosh in #156
- Time Change on Killing Enemy by @siddhantbagga15 in #162
- Level 2.5 Enemies and Coins Added+ Minimap player and end goal indicator icons resized by @kushalagar in #166
- Combine coin by @schsu1 in #163
- Dev to Master for Pulse by @biyaniM in #185
- Level 3 Art Update, Enemy Shooting Mechanism Update by @biyaniM in #168
- Level 2.5 art by @kushalagar in #189
- separated old level 2 by @gautam17pranjal in #188
- Level 2.75 by @kanish99-usc in #167
- Level 4 Art Complete by @biyaniM in #195
- Week12 level2 art by @gautam17pranjal in #196
- Level 1 Art + New Menu System + HUD enhancement by @sulysu in #191
- Dev by @biyaniM in #197
- home btn fix by @gautam17pranjal in #198
- Dev to Master with Build by @biyaniM in #201
Full Changelog: week11...week13
Week 11 Prototype
What's Changed
- Player Sprint Value Fix and Tutorial Level Elongated by @biyaniM in #134
- checkpoints implementation in all levels and removal of bait doors by @siddhantbagga15 in #132
- enemy rotation towards player only when it sees player by @biyaniM in #140
- Revert "enemy rotation towards player only when it sees player" by @biyaniM in #141
- Shorten level 2 by @gautam17pranjal in #142
- enemy not shooting fix by @biyaniM in #143
- made the level 2 shorter by @biyaniM in #144
- Bug Fix in Level 1 by @siddhantbagga15 in #145
- Dev tutorial fix by @sulysu in #147
- Dev to Master Migration for Week 11 by @biyaniM in #149
Full Changelog: midpoint...week11
midpoint
Release for the MidPoint Presentation
What's Changed
- Enemy Asset Change by @siddhantbagga15 in #66
- Dev by @gautam17pranjal in #79
- Master copy by @biyaniM in #96
- New level and demo level by @biyaniM in #98
- Dev dummy for new level and demo level by @biyaniM in #99
- fix enemy movement bug in test area by @biyaniM in #101
- Level 3 and Level 4 by @siddhantbagga15 in #108
- Level 2 by @gautam17pranjal in #109
- Refactored Menus and HUD by @sulysu in #111
- Tutorial level by @biyaniM in #114
- Tutorial level by @gautam17pranjal in #115
- Midterm analytics by @kushalagar in #118
- Dev to Master Merge for Midpoint by @biyaniM in #119
Full Changelog: week8...midpoint
Week 8 Release Professional Nappers - CSCI 526
What's Changed
- setting up dev with working master code by @gautam17pranjal in #31
- master to dev by @gautam17pranjal in #33
- Level 1_structure by @gautam17pranjal in #34
- Fixed bug where bullet would not destroy upon impact with enemy, wall… by @shouvik-ghosh in #39
- Player health updated! by @siddhantbagga15 in #40
- enemy player shooting track fix by @biyaniM in #47
- changed turrent movement speed and extra rotation by @biyaniM in #49
- Update enemy movement on player detection by @biyaniM in #50
- fix enemy bullet by @biyaniM in #52
- fix of player health depletion on enemy bullet hit and same color enemy bullet by @biyaniM in #54
- Level one by @gautam17pranjal in #58
- Dev by @kanish99-usc in #61
- New enemy branch by @kanish99-usc in #62
- Added new enemy at level 1 by @kanish99-usc in #63
- enemy gun holder, reduce fire rate, deactivate object when health gets over by @siddhantbagga15 in #65
- Enemy Asset Change by @siddhantbagga15 in #67
- New_enemy_branch-To-n-fro enemy movement by @kanish99-usc in #64
- Transparent walls when player is not in camera FOV by @biyaniM in #68
- Reimplemented Main Menu and refactored HUD by @sulysu in #69
- Level fixes by @schsu1 in #70
- Analytics code to add Graph 3 and 4 by @kushalagar in #77
- 76 redundant code on moving enemy by @biyaniM in #78
- 3S and a G by @schsu1 in #80
- Updated tutorial keyboard binding and fixed tutorial vanishing problem by @sulysu in #89
- Dev to Master for Week 8 release by @biyaniM in #90
New Contributors
- @shouvik-ghosh made their first contribution in #39
- @kanish99-usc made their first contribution in #61
Full Changelog: week5...week8
week7
Release for Week 7 of CSCI 526.
What's Changed
- setting up dev with working master code by @gautam17pranjal in #31
- master to dev by @gautam17pranjal in #33
- Level 1_structure by @gautam17pranjal in #34
- Fixed bug where bullet would not destroy upon impact with enemy, wall… by @shouvik-ghosh in #39
- Player health updated! by @siddhantbagga15 in #40
- enemy player shooting track fix by @biyaniM in #47
- changed turrent movement speed and extra rotation by @biyaniM in #49
- Update enemy movement on player detection by @biyaniM in #50
- fix enemy bullet by @biyaniM in #52
- fix of player health depletion on enemy bullet hit and same color enemy bullet by @biyaniM in #54
- Level one by @gautam17pranjal in #58
- Dev by @kanish99-usc in #61
- New enemy branch by @kanish99-usc in #62
- Added new enemy at level 1 by @kanish99-usc in #63
- enemy gun holder, reduce fire rate, deactivate object when health gets over by @siddhantbagga15 in #65
- Enemy Asset Change by @siddhantbagga15 in #66
- Dev by @gautam17pranjal in #79
New Contributors
- @shouvik-ghosh made their first contribution in #39
Full Changelog: week5...week7