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Pull requests: bevyengine/bevy
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Refresh Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderVisibilityRanges
when a visibility range is removed from the scene.
A-Rendering
#16467
opened Nov 22, 2024 by
pcwalton
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Dont enable bevy_remote by default
A-Networking
Sending data between clients, servers and machines
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Use default storage for Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TemporaryRenderEntity
A-Rendering
#16462
opened Nov 21, 2024 by
rparrett
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Remove flush_and_reserve_invalid_assuming_no_entities
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove the Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
min
and max
fields from LayoutContext
.
A-UI
#16459
opened Nov 21, 2024 by
ickshonpe
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fix: setting content size to rect size if image has a rect
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16457
opened Nov 21, 2024 by
MarcoMeijer
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Basic filtering examples for users of the bevy_log.
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16455
opened Nov 21, 2024 by
Lyndon-Mackay
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Deleted sampling_primitive references in Cargo.toml and README.md
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#16453
opened Nov 20, 2024 by
I-Ruiz
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remove the detailed_trace macro
A-Build-System
Related to build systems or continuous integration
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Utils
Utility functions and types
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Critical
This must be fixed immediately or contributors or users will be severely impacted
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#16450
opened Nov 20, 2024 by
mockersf
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feat: mark some functions in bevy_math as const
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16439
opened Nov 19, 2024 by
DaAlbrecht
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Getting Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
QueryState
from immutable World
reference
A-ECS
Use multidraw for opaque meshes when GPU culling is in use.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Reactive components prototype
A-ECS
Entities, components, systems, and events
A-UI
Graphical user interfaces, styles, layouts, and widgets
X-Controversial
There is active debate or serious implications around merging this PR
Add Fundamental domain-agnostic mathematical operations
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
gcd
module to bevy_math
A-Math
#16421
opened Nov 18, 2024 by
bushrat011899
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Cold specialization
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16420
opened Nov 17, 2024 by
tychedelia
•
Draft
bevy_picking UI example
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add BRP Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
watch_id
and bevy/unwatch
A-Networking
#16407
opened Nov 16, 2024 by
villor
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Add WebSocket support for RemoteHttpPlugin
A-Dev-Tools
Tools used to debug Bevy applications.
A-Networking
Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Use Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
IntoIterator
instead of Into<Vec<..>>
in cubic splines interfaces
A-Math
Allow dense iteration for FilteredEntity(Ref|Mut) in more cases.
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#16396
opened Nov 15, 2024 by
chescock
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Add sample_clamped method to animation curves, returning Boxed values
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Add optional transparency passthrough for sprite backend with bevy_picking
A-Picking
Pointing at and selecting objects of all sorts
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
RenderMeshInstance
and MeshInputUniform
data from frame to frame.
A-Rendering
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