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1) Run doBuildAndRender.sh

2) All output will be in the renders/ directory.

NOTE: The Perlin shader uses the implementation off of his website.  Look at Perlin.c, Perlin.h, PerlinShader.cpp, and PerlinShader.h to decide how much credit is deserved.

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Homemade raytracer. Supports reflections and loading scenes from XML.

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