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Releases: baponkar/zombie-ai

New Zombie Prefab Added

06 Nov 17:17
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In This release I have added Romero Zombie Prefab so Total prefabs is two Romero and Zombie with two variant with two different settings. Cleaned Projects as per my knowledge.

Unnecessary file removed

07 Jan 19:03
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A Documentation added!

A FPS Player added

07 Jan 10:25
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A Simple FPS Player added
Fixed the Zombie_npc base offset issue;

Downgrade Behavior tree

07 Jan 08:14
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Fully controlled by State machine.

Deleted unnecessary files and folders

29 Oct 09:01
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v2.2.4

reduse size and deleted unnecessary files

v2.2.3

08 Oct 06:20
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RandomPointOnNavMesh script added to upgrade patrolling behavior of StateMachine controlled Zombies AI.

Behavior tree controlled zombie ai included

03 Sep 15:05
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A Behavior tree made with kiwi coder behavior tree maker. Also fix death flying bug.

A weapon added to the player.

17 Aug 13:08
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A weapon added to the player so that it can damage the zombie ai

Injured effect added

16 Aug 14:41
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NPC will go to alert state from patrol state if it's health get damaged.

Fully FSM Implement

15 Aug 15:16
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No transition Flee State and fully implement state transition by code of inside state.