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Release notes (#223)
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* Make sure we never check values outside _logSize queue

* Use proguard symbolication in the Unity logger exception flow

* Do not use unsupported API

* iOS native bindings update

* Release notes
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konraddysput authored Jun 26, 2024
1 parent 0b87a7e commit 7eeb053
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11 changes: 11 additions & 0 deletions CHANGELOG.md
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# Backtrace Unity Release Notes

## Version 3.9.1

Bugfixes
- Fixed potential overflow that can happen during breadcrumb deletion flow (#220)
- Added proguard support for Android uncaught exception captured by the Unity uncaught exception handler (#221)

Improvements
- Native crash reporting binary upgrade - PlCrashReporter upgrade from 1.7.2 to 1.11.2 (#222)
- iOS crash handler: store client attributes in the PlCrashReporter crashData object.
- iOS native attributes: Renaming process.vm.* attributes to vm.*

## Version 3.9.0

Bugfixes
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2 changes: 1 addition & 1 deletion Runtime/BacktraceClient.cs
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Expand Up @@ -24,7 +24,7 @@ namespace Backtrace.Unity
/// </summary>
public class BacktraceClient : MonoBehaviour, IBacktraceClient
{
public const string VERSION = "3.9.0";
public const string VERSION = "3.9.1";
internal const string DefaultBacktraceGameObjectName = "BacktraceClient";
public BacktraceConfiguration Configuration;

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2 changes: 1 addition & 1 deletion package.json
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{
"name": "io.backtrace.unity",
"displayName": "Backtrace",
"version": "3.9.0",
"version": "3.9.1",
"unity": "2017.1",
"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
"keywords": [
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