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[!] Please Read! This PR comes from AI with MCP

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Changes:

  • Change berserk timer from random 60-90s to exactly 90s
  • Add "grows increasingly crazed" emote at 76-78s before berserk (using BroadcastTextId 30727)
  • Remove incorrect 21% health berserk trigger (EVENT_ECK_HEALTH)

Issues Addressed:

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Video evidence from the issue:

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.
  1. .tele Gundrak
  2. Set instance to Heroic mode
  3. .go c id 29305 (go to Moorabi)
  4. Kill Moorabi to spawn Eck
  5. .reload creature_text
  6. Engage Eck and verify:
    • At 76-78 seconds: Raid boss emote "Eck the Ferocious grows increasingly crazed!" appears
    • At exactly 90 seconds: Berserk triggers
    • Below 21% health: Should NOT trigger early berserk (old bugged behavior removed)

Known Issues and TODO List:

  • None

How to Test AzerothCore PRs

When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].

You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

- Change berserk timer from random 60-90s to exactly 90s
- Add "grows increasingly crazed" emote at 76-78s before berserk
- Remove incorrect 21% health berserk trigger

Closes azerothcore#23084
@github-actions github-actions bot added DB related to the SQL database Script file-cpp Used to trigger the matrix build labels Nov 27, 2025
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[Gundrak] Eck wrong enrage

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