Releases: audiokinetic/WwiseUnityAddressables
Releases · audiokinetic/WwiseUnityAddressables
23.1.7 Release
Fixes:
- Banks assigned to new Addressables groups revert to the default platform group when modified
- package.json are outdated
- Outdated code and doc for Wwise versions inferior than 22.1
23.1.5 Release
Fixes:
- Updated Copyright Years
23.1.3 Release
Fixes:
- Updated Unity Addressables version to 1.21.20
23.1.2 Release
Fixes:
- Fixed: Wrong Addressables version indicated in Package Manager.
- Fixed: Banks don't load on the WebGL platform.
This package version officially supports Wwise 2022.1.0 and later, but should work with Wwise 2021.1.11 and later.
23.1.0 Release
Fixes:
- Fixed: Addressables Group is not updated properly when streaming is disabled on sounds
- Fixed: Assets fail to import when the Wwise project isn't found.
- Fixed: Init bank does not properly load when quitting Play mode with Addressables
- Fixed: Multiple errors when exiting Play mode
- Fixed: There can be duplicate media in a Soundbank's StreamingMedia list
- Fixed: Wwise Project has to reload every time Play mode is entered
Changes:
- New: Add support to Enter Play mode and ability to load synchronously with Addressables
- New: Support for 2023.1.0 Wwise Unity Integration
This package version officially supports Wwise 2022.1.0 and later, but should work with Wwise 2021.1.11 and later.
22.1.1 Release
Fixes:
- Fixed : References to the InitBank in unopened scenes are invalidated if the Init WwiseAddressableSoundBank is deleted and regenerated.
- Fixed : Imported SoundBank files can be linked with the wrong WwiseAddressableSoundbank if the former's name is a substring of the latter.
- Fixed : Transient fields were serialized in WwiseAddressableSoundBank assets.
- Fixed : Silently failing when errors occur during parsing of SoundBank XML data.
- Fixed : Bug in asset path parsing when importing assets.
Changes
- Added support for running in Dedicated Server mode.
- Switched to synchronous load (WaitForCompletion) of streamed media when extracting them from asset bundles.
- Updated Unity Addressables package dependency fron 1.16.10 to 1.18.19
This package version is compatible with Wwise 2021.1.11 and later.
Wwise 2022 Support for Beta Preview
The package has been updated to support changes to the metadata structure in Generated Soundbanks.
This package is compatible with Wwise 2021.1.7 and up.
21.1.7 Fixes
Compatible with Wwise Unity Integration 2021.1.7 and newer.
Issues addressed in this release:
- WG-54627, WG-54628 : The Addressables Wwise Build script would only build the editor platform's asset bundle instead of the target platform. WwiseAddressableSoundBank would serialize the Editor platform AssetReferences instead of those of the target build platform.
- WG-58048 : In Unity 2022.2 and newer, an "Outdated API" prompt would appear when importing the package due to changes in the UnityEditor.AssetImporters API.
- WG-58564 : Addressables groups would be automatically deleted when all of Wwise assets in them were removed from the project. This no longer occurs.
- WG-58565 : Deleting and regeneratiog imported wwise assets is a simple way to clean up addressable Wwise assets, but this would lead to the loss of metadata such as tags, and what groups these assets may be packaged in. To help remedy this, we've provided a sample script to preserve this metadata and reapply it when the assets are reimported. This feature is documented here in the Wwise Unity Integration Documentation.
21.1.4 Fixes
Fixed issues :
- WG-54622 : Addressables system not used to load bank data when in editor mode (it is now always used)
- WG-55076 : Exception on Assembly.Load() of WwiseTypes when not on Windows platform
- WG-55077 : Uninitialized event names being accessed even when bank load has failed
- WG-55078 : Exceptions thrown if UnloadBank is called while bank is being asynchronously loaded
- WG-55799 : Crash when AsyncOperationHandle is invalid