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BIN | ||
DIST |
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@echo off | ||
if not exist BIN mkdir BIN | ||
del BIN\*.* | ||
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if not exist DIST mkdir DIST | ||
del DIST\*.* | ||
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echo. | ||
echo [ Building DATPACK.EXE ] | ||
echo. | ||
TPC /B /EBIN TOOLS\DATPACK.PAS | ||
echo. | ||
echo [ Building ZZT.DAT ] | ||
echo. | ||
cd DOC | ||
..\BIN\DATPACK.EXE /C ..\BIN\ZZT.DAT *.* | ||
cd .. | ||
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echo. | ||
echo [ Building ZZT.EXE ] | ||
echo. | ||
TPC /B /EBIN /GD /ISRC /USRC SRC\ZZT.PAS | ||
echo. | ||
echo [ Compressing ZZT.EXE ] | ||
echo. | ||
cd BIN | ||
..\TOOLS\LZEXE.EXE ZZT.EXE | ||
cd .. | ||
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echo. | ||
echo [ Creating DIST/ ] | ||
echo. | ||
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copy BIN\ZZT.EXE DIST\ZZT.EXE | ||
copy BIN\ZZT.DAT DIST\ZZT.DAT | ||
copy RES\ZZT.CFG DIST\ZZT.CFG | ||
copy RES\DEMO.ZZT DIST\DEMO.ZZT | ||
copy LICENSE.TXT DIST\LICENSE.TXT | ||
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$- - - - - | ||
$The Reconstruction of ZZT | ||
$- - - - - | ||
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!-license;License information |
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$Creatures | ||
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From the world editor, press F2 to | ||
bring up the menu of creatures. A wide | ||
variety are available, each with different | ||
characteristics. | ||
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!bears;Bears | ||
!centis;Centipedes | ||
!lions;Lions | ||
!objects;Objects | ||
!pushers;Pushers | ||
!ruffians;Ruffians | ||
!sharks;Sharks | ||
!slime;Slime | ||
!guns;Spinning guns | ||
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Attributes: | ||
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Many types of creatures have | ||
attributes, such as intelligence, | ||
sensitivity, and direction, that can be | ||
customized. These attributes affect | ||
different aspects of a creature's | ||
movement. | ||
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Some creatures have an Intelligence | ||
setting. This affects how well the | ||
creature will find the player. One with a | ||
low intelligence moves largely at random, | ||
while an intelligent creature actively | ||
follows the player. | ||
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Note: | ||
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There is not space to describe each | ||
creature in much detail. You must learn | ||
by experimenting and watching the behavior | ||
of all of the creatures. | ||
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:bears;Bears: | ||
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Bears are attracted to the player | ||
when the two are close together. Their | ||
goal is to attack the player. | ||
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When a bear comes into contact with | ||
a Breakable Wall, both disappear. | ||
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:ruffians;Ruffians: | ||
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Ruffians move sporadically, | ||
alternately moving and resting. They | ||
will try to catch the player. | ||
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:objects;Objects: | ||
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Objects are a versatile kind of | ||
creature and can be customized using the | ||
ZZT-OOP programming language. | ||
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When placing an Object on the | ||
board, you may pick any character to | ||
represent it. Then, you enter commands | ||
to control the creature during game play. | ||
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If you want to modify the program of | ||
an already-existing Object, position the | ||
cursor above it and press [ENTER]. | ||
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!-lang;Programming instructions. | ||
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:slime;Slime: | ||
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A single Slime will spread out by | ||
replicating itself until an entire region | ||
is filled. Slime only oozes through empty | ||
space, so it is blocked by walls. | ||
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As slime spreads out, it leaves a | ||
trail of breakable walls. The player can | ||
stop the slime by touching it; the only | ||
threat it poses is in trapping the player. | ||
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:sharks;Sharks: | ||
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Sharks travel through water only, and | ||
hurt the player upon contact. They are | ||
not harmed by bullets. | ||
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:guns;Spinning guns: | ||
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Spinning guns rotate and shoot in | ||
random directions. By placing walls on | ||
various sides of a gun, it can be aimed | ||
in any desired direction. | ||
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:pushers;Pushers: | ||
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Pushers move slowly in a given | ||
direction, pushing Boulders and Sliders | ||
ahead of them. They can move the | ||
player, but do not pose a direct threat. | ||
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:lions;Lions: | ||
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Lions move quickly about the board, | ||
attracted to the player according to their | ||
intelligence. Lions can not shoot. | ||
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:tigers;Tigers: | ||
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Tigers move toward the player and | ||
shoot bullets. | ||
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These bullets are harmful only | ||
to the player. In fact, no creatures will | ||
directly harm other creatures. | ||
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:centis;Centipedes: | ||
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These are the most interesting type | ||
of creature, because they can contain | ||
many different parts linked together. | ||
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A Centipede consists of a Head and | ||
several body Segments. The Head decides | ||
where to move, and the body follows | ||
behind. | ||
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To place a Centipede on the board, | ||
first place the Head, then put Body | ||
segments along side, in a line. All parts | ||
must be in contact. | ||
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When a Centipede is shot, it will | ||
break up into two smaller centipedes, | ||
which move independently. |
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$The ZZT Editor | ||
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Help is available on the following topics: | ||
!start;Getting Started | ||
!cmds;Editor Commands | ||
!-creature;Creatures | ||
!-terrain;Terrains | ||
!-item;Items | ||
!-lang;ZZT-OOP Programming Language | ||
!-info;Board information menu | ||
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:start;Getting started: | ||
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The ZZT Editor is a tool for | ||
creating silly ZZT game worlds. | ||
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By using the editor, you can create | ||
individual game boards and then link them | ||
together into a larger entity called a | ||
"world". | ||
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The editor functions the same as many | ||
drawing programs: Starting with a blank | ||
screen, objects are added and arranged | ||
until an interesting picture emerges. | ||
Once a board has been created, it can be | ||
saved to disk and then played, just like | ||
a ready-made game. | ||
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The editor is somewhat complex, so it | ||
takes time to master. Begin by creating | ||
a few simple boards, then work you way | ||
up to more complex scenarios at your own | ||
pace. The results will be well worth the | ||
effort. | ||
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:cmds;Editing commands: | ||
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[L] Load a world from disk. | ||
[S] Save a world to disk. | ||
[Q] Quit the ZZT Editor. | ||
[B] Switch boards. Also use this command | ||
to create a new board. | ||
[I] Board Information: Change the | ||
characteristics of the particular | ||
board being edited. | ||
!-info;More about Board Information. | ||
[f1] Place an item on the board. | ||
[f2] Place a creature on the board. | ||
[f3] Place terrain on the board. | ||
[f4] Enter text onto the board. Use this | ||
to spruce up your boards with | ||
entertaining messages. During | ||
gameplay, text acts like walls. | ||
[Space] Place the selected pattern on the | ||
board. The pattern is indicated on | ||
the bottom right of the screen. | ||
[Tab] Toggle drawing mode. When drawing | ||
mode is on, the current pattern will | ||
automatically be placed wherever the | ||
cursor is moved. | ||
[P] Select pattern. | ||
[C] Select color. | ||
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Some useful commands are not listed on | ||
the screen. These are: | ||
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[Z] Clear board. | ||
[X] Fill in bounded region with | ||
current pattern - just draw the | ||
outline of a shape and use this | ||
command to fill it in. | ||
[Enter] Modify object under cursor: | ||
Allows you to change the | ||
properties of an object | ||
that has already been | ||
placed. | ||
[N] New: Create a new world. | ||
[T] Transfer: Import or Export boards. | ||
Allows individual boards to be | ||
brought in or out of worlds. | ||
A board from one world can be | ||
written to a file, then read back | ||
into a different world. |
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$Getting Started. | ||
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If you can't quite figure out what to | ||
do in this game, remember the following: | ||
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* If you see something unusual, try | ||
touching it. The worst that can | ||
happen is... Death! | ||
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* Don't forget that you can usually | ||
leave the room you are in by walking | ||
off the edge of the screen. | ||
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* Save the game often. Then, if you | ||
get stuck or you die, you can just | ||
go back and restore it where you | ||
left off. | ||
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* Keep an open mind. This is ZZT, | ||
The Object-Oriented Game, and just | ||
about anything can (and probably | ||
will) happen. | ||
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$Health points | ||
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When you begin a new game, you start | ||
with 100 health points. Every time you | ||
get shot or touched by a creature, you | ||
lose 10. When your health reaches zero, | ||
the game is over. | ||
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You can regain health by picking up | ||
gems - each gem gives you 1 health point. | ||
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$Using the Keyboard | ||
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To move around, use the four cursor | ||
keys or the numeric keypad. | ||
|
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To shoot, hold down the [Shift] key | ||
and press the cursor key in the direction | ||
you wish to shoot. | ||
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||
|
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$Using a Joystick | ||
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ZZT fully supports joystick operation. | ||
To move, just point the joystick in the | ||
desired direction. To shoot, hold down | ||
the button then move the stick in the | ||
direction you wish to shoot. | ||
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To use a joystick, you must say so when | ||
you first run ZZT and you are prompted | ||
"Keyboard, Joystick, Mouse?". If you | ||
have not done this, leave the program | ||
and start over. | ||
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At times, you may prefer to use the | ||
keyboard for more accurate maneuvers. | ||
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$Using a Mouse | ||
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To move, just drag the mouse in the | ||
desired direction. You will have to | ||
keep dragging the mouse as long as | ||
you want to move. | ||
|
||
To move continually in a certain | ||
direction, first hold down the right-hand | ||
button on the mouse. Next, push the | ||
mouse slightly in the direction you wish | ||
to move. You will continue moving in that | ||
direction, without any effort, until | ||
the button is released. | ||
|
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To fire, just hold down the left-hand | ||
mouse button and push the mouse gently | ||
in the direction you wish to shoot. | ||
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At times, you may prefer to use the | ||
keyboard for more accurate maneuvers. |
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