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The code base of supertuxkart edited to build for Windows on ARM32

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SuperTuxKart - for Windows on ARM32

SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.

The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community.

Latest release binaries can be found here.

Building

Building for Windows on ARM32 is very straightforward. Build all needed dependencies with MXE, then clone the 2 projects (stk-assets, stk-code) as normal. In stk-code, run a general CMake setup:

mkdir build
cd build
armv7-w64-mingw32-cmake -DUSE_DIRECTX=ON -DSPIRV_TOOLS_BUILD_STATIC=OFF ..

Then from there, build as normal and install! The data dir was set to move to where it should be by default for Windows.

Original README

SuperTuxKart

Linux build status Apple build status Windows build status Switch build status #supertuxkart on the libera IRC network

SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.

The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community.

Latest release binaries can be found here, and preview release here.

Hardware Requirements

To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:

  • A graphics card capable of 3D rendering - NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or Intel HD Graphics 4000 and newer. OpenGL >= 3.3
  • You should have a dual-core CPU that's running at 1 GHz or faster.
  • You'll need at least 512 MB of free VRAM (video memory).
  • System memory: 1 GB
  • Minimum disk space: 700 MB
  • Ideally, you'll want a joystick with at least 6 buttons.

License

The software is released under the GNU General Public License (GPL) which can be found in the file COPYING in the same directory as this file.


3D coordinates

A reminder for those who are looking at the code and 3D models:

SuperTuxKart: X right, Y up, Z forwards

Blender: X right, Y forwards, Z up

The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).

Building from source

Building instructions can be found in INSTALL.md

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