The Glicko rating system and Glicko-2 rating system are methods for assessing a player's strength in games of skill, such as chess and go.
The Glicko-2 rating system is intended to estimate the skill of player performance in head-to-head competiotion in a variety of games.
Describtion of Glicko-2 system
For more details, please, look at the Mark Glickman site and the example of the Glicko-2 system
Add the library in built.sbt
libraryDependencies += "com.github.andriykuba" % "scala-glicko2" % "1.0.0"
Import classes that is used in a calculation.
import com.github.andriykuba.scala.glicko2.scala.Glicko2
import com.github.andriykuba.scala.glicko2.scala.Glicko2.{Player, Win, Loss, Draw}
The Glicko-2 system suppose that rating is calculated not after every game, but after some period of games. The more games in the period - the better. Mark Glickman suppose at least 10 games per player in a rating period.
val player = Player(1500, 200, 0.06)
val games = List(
Win(Player(1400, 30, 0.06)),
Loss(Player(1550, 100, 0.06)),
Loss(Player(1700, 300, 0.06)))
val updatedPlayer = Glicko2.update(player, games)
The updatedPlayer
will be Player(1464.05,151.52,0.059996)
Only deviation is changed
val player = Player(1500, 200, 0.06)
val updatedPlayer = Glicko2.update(player)
The updatedPlayer
will be Player(1500,200.27,0.06)
Create user with the rating parameters for the Parameters
object.
val player = Glicko2.defaultPlayer()
The player
will be Player(1500,350,0.06)
It's more informative to show user rating as interval
with some level of confidence. Player.ratingLow
and Player.ratingHight
returns
the borders of 95% rating interval. Look more in the example paper
The default game parameters will be used if none are present in the implicit context.
case class Parameters(
// Game constants.
tau: Double = 0.5,
epsilon: Double = 0.000001,
scale: Double = 173.7178,
// Default values for the new player.
defaultRating: Double = 1500,
defaultDeviation: Double = 350,
defaultVolatility: Double = 0.06,
// Scale of the result.
ratingScale: Int = 2,
deviationScale: Int = 2,
sigmaScale: Int = 6)
Scale is the number of digits after decimal point.
If you want to receive rating without decimal part, then set ratingScale
to 0.
Create new implicit Parameters
object if you want to change some parameters.
implicit val parameters = Glicko2.Parameters().copy(
defaultDeviation = 100,
defaultVolatility = 0.05)
val player = Glicko2.defaultPlayer()
The player
will be Player(1500,100,0.05)
in this case
Test data for the Glicko-2 system verification usually are taken form the Example of the Glicko-2 system
Unfortunately that calculation is just example with a very low precision. More accurate calculation, that programs trivially do, gives little different result.
Almost all of the part of calculation use rounding, so we need to remember about precision digits. This is especially actual for the programming with floating points.
In the paper:
r` = −0.2069(173.7178) + 1500 = 1464.06
Without rounding:
r` = −0.2069(173.7178) + 1500 = 1464.05778718
It rounded to 1464.06 that is correct, but, in program, we can receive result like this
r` = -0.20694097869815928 * (173.7178) + 1500 = 1464.05066845070891
This result rounded to 1464.05.
The calculation in paper has classic error of rounding in the middle of calculation.
µ` = 0 + (0.8722 * 0.8722) × [0.9955(1 − 0.639) + 0.9531(0 − 0.432) + 0.7242(0 − 0.303)]
= 0 + 0.7607(−0.272)
= −0.2069
Let's do the same calculation with saving of all available middle precision
µ` = 0 + 0.76073284 * (0.9955 * 0.361) + (0.9531 * (-0.432)) + (0.7242 * (-0.303))
= 0.76073284 * (0.3593755 - 0.4117392 - 0.2194326)
= 0.76073284 * (-0.2717963)
= -0.20676437120049
r` = -0.20676437120049 * (173.7178) + 1500 = 1464.08134831666752
That is rounded to 1464.08! Far away from the 1464.06.
The reason to so different results is losing of precision. We use rounding in the calculation so we need to remember about precision. In the paper µ` has precision 3 (multiplication of 0.361, -0.432 ... ), so result of
−0.2069 * (173.7178) = -35.94221282
has also precision 3, as well as the result of
-0.20676437120049 * (173.7178) = -35.91865168333248
It means that we can strictly believe only in one digit after decimal point. Default rating, 1500, is the exact number, i.e. it has infinite precision: 1500.000000 ... Then
r` = -35.94221282 + 1500.000000
= 1464.05778718
= 1464.1
So all our calculations is correct, but we can not write 1464.06, we must write 1464.1. Unfortunately, numbers in µ` calculation, like 0.9955, 0.361 was rounded as well.
Usually, if you round in the middle of calculation, then rounded numbers must be computed with two more significant figures than the very final result. By this rule, final result of the calculation that use µ` would have precision 1 and the very strict answer is 1460.
We see now, that the 1464.06 is not correct answer. Let's find the correct answer with the precision of 6 (2 digits after decimal point in our case)
µ` = 0.76073284 * (0.995498 * 0.360532) + (0.953149 * (-0.431842)) + (0.724235 * (-0.302841))
= 0.76073284 * (0.358908884936 - 0.411609770458 - 0.219328051635)
= 0.76073284 * -0.272028937157
= -0.20694134592563
r` = -0.20694134592563 * 173.7178 + 1500
= -35.94939534323941 + 1500
= 1464.05060465676059
= 1464.05
The precision of -35.94939534323941 was 6 with 4 digits after decimal point. The 1500 is exact number, so addition of -35.94939534323941 and 1500 will give precision 4 before decimal point and precision 4 after decimal point, like 1464.0506. It is the final answer so we will round off two last significant number to receive safe result.
The correct answer is 1464.05.
The same with RD` calculation, fortunately it matches a correct value.
σ` is just truncated. The correct answer is 0.0599958431496. It's definitely not 0.05999. It would be 0.06000, If we want to round it to 6 digits after decimal point. It looks like better to use one more digit to represent this number, just to catch changes.
σ` = 0.059996