Play now ⏩
Welcome, Agent!
You're a detective, but someone in your department is an enemy spy. Everyone is invited to a social gathering. Everyone but the spy has gotten the invitation.
Your job is it to discover which player is the spy and save the integrity of you whole organisation.
What you will need | |
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Player count | 4-12 players |
Player location | in the same room or zoom call |
Time | 6-10 minutes: the smaller the group, the shorter the time |
How to win | |
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Spy | Try to guess the round's location by the agents' questions and answers. |
Agents | Figure out who the spy is. |
- The location: At the start of each round, a location of the gathering is chosen. The location is the same for all players except for the spy. The spy is randomly selected and given a blank "spy" card, so he/she won't know the round's location.
- Questioning: The game leader (organizer or the spy of the previous round) start by questioning another player about the location. Example: "Do you think I can bring my partner?"
- Answering: The questioned player must answer. Follow-up questions are not allowed. The answer should be specific enough to convince the other players that questioned player knows the location, but vague enough so the spy cannot infer the location from the answer. After the answer, the questioned player gets to ask another question.
- No retaliation: It is not allowed to pose a question to a player who just interrogated you! You must choose someone else.
There are 3 ways the round can end:
- No time left: When the clock runs out, the spy remains undercover and wins the round. He/She can now reveal himself/herself.
- Spy guess: If at any point during the round the spy is certain to have found out the round's location, the spy can reveal his/her role and guess the location. If the spy is right, he/she won the round, otherwise the round is lost!
- Indictment: The players can indict another player in a unanimous vote. If they cannot come to an agreement (all but one players vote for a suspected spy), the questioning goes on. If they vote out a player, who is not the spy, the spy wins! An indicted spy loses.
Optional rule: An indicted spy can still win if he/she has found out the location.
Spy victory
Points | Condition |
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2 points | No one is successfully indicted |
4 points | Non-spy player is successfully indicted |
4 points | Spy guesses the location |
... for the spy.
Non-spy victory
Points | Condition |
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1 points | The spy is indicted |
... for each non-spy player.
Total score
You can play as many rounds as you want. The player with the most points wins the overall game.
In order to use it yourself you can either run it natively using like this or do it via Docker-compose like this.
Install and run the backend:
cd backend
npm ci
npm start
Install and run the frontend:
cd frontend
npm ci
npm start
Using docker and docker-compose you can start the game with this command:
docker-compose up