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Temporary code for debugging ShadowfallStudios#258 shaking tool problem:
DedicatedServer rotation is driven by client RPC now, because curve driven rotation is only available when VisibilityBasedAnimTickOption is set to AlwaysTickPoseAndRefreshBones(AFAIK), so we need a more general approach. (it's a naive approach but should be enough for debugging, for a formal solution see CallServerMovePacked, FCharacterNetworkMoveData)
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