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191 changes: 191 additions & 0 deletions test/panic/node-server-client.js
Original file line number Diff line number Diff line change
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var config = {
IP: require('ip').address(),
port: 8765,
servers: 2,
browsers: 0,
each: 1500,
wait: 1,
route: {
'/': __dirname + '/index.html',
'/gun.js': __dirname + '/../../gun.js',
'/jquery.js': __dirname + '/../../examples/jquery.js'
}
}

/*
Welcome, person!
You have found the test that causes gun to PANIC with load!
Above are options to configure, the only ones useful are:
- browsers // number of browsers you want to load test across.
- each // the number of messages each browser should sync.
This test is less than 200 lines of code (without comments)!
However, if you aren't familiar with PANIC - you are in for a surprise!
I'm Plublious, and I shall be your guide!
*/

// First we need to create a PANIC server.
// Each device/browser in the distributed system we are testing connects to it.
// It then coordinates these clients to cause chaos in the distributed system.
// Cool huh?
var panic;
try {
panic = require('panic-server')
} catch (e) {
console.log("PANIC not installed! `npm install panic-server panic-manager panic-client`")
}

panic.server().on('request', function (req, res) { // Static server
config.route[req.url] && require('fs').createReadStream(config.route[req.url]).pipe(res);
}).listen(config.port); // Start panic server.

// In order to tell the clients what to do,
// We need a way to reference all of them.
var clients = panic.clients;

// Some of the clients may be NodeJS servers on different machines.
// PANIC manager is a nifty tool that lets us remotely spawn them.
var manager = require('panic-manager')();
manager.start({
clients: Array(config.servers).fill().map(function (u, i) { // Create a bunch of servers.
return {
type: 'node',
port: config.port + (i + 1) // They'll need unique ports to start their servers on, if we run the test on 1 machine.
}
}),
panic: 'http://' + config.IP + ':' + config.port // Auto-connect to our panic server.
});

// Now lets divide our clients into "servers" and "browsers".
var servers = clients.filter('Node.js');
var browsers = clients.excluding(servers);

// Sweet! Now we can start the tests.
// PANIC works with Mocha and other testing libraries!
// So it is easy to use PANIC.

describe("Load test " + config.browsers + " browser(s) across " + config.servers + " server(s)!",
function () {
this.timeout(60 * 1000);

it("Servers have joined!", function () {
// Alright, lets wait until enough gun server peers are connected.
return servers.atLeast(config.servers);
});

it("GUN server has spawned!", function () {
var tests = [], i = 0;
var client = servers.get(Object.keys(servers.clients)[0]);
// for each server peer, tell it to run this code:
return client.run(function (test) {
// NOTE: Despite the fact this LOOKS like we're in a closure...
// it is not! This code is actually getting run
// in a DIFFERENT machine or process!
var env = test.props;
// As a result, we have to manually pass it scope.
test.async();
// Clean up from previous test.
try {
require('fs').unlinkSync(env.i + 'data.json')
} catch (e) {
}
var server = require('http').createServer(function (req, res) {
res.end("I am " + env.i + "!");
});
// Launch the server and start gun!
var Gun;
try {
Gun = require('gun')
} catch (e) {
console.log(
"GUN not found! You need to link GUN to PANIC. Nesting the `gun` repo inside a `node_modules` parent folder often fixes this.")
}
// Attach the server to gun.
var gun = Gun({file: false, web: server, localStorage: false, axe: false, radisk: false});
this.set('gun', gun)
server.listen(env.config.port + env.i, function () {
// This server peer is now done with the test!
// It has successfully launched.
test.done();
});
}, {i: i += 1, config: config});
});

it("GUN client has spawned!", function () {
var tests = [], i = 0;
var client = servers.get(Object.keys(servers.clients)[1]);
// for each server peer, tell it to run this code:
return client.run(function (test) {
// NOTE: Despite the fact this LOOKS like we're in a closure...
// it is not! This code is actually getting run
// in a DIFFERENT machine or process!
var env = test.props;
// As a result, we have to manually pass it scope.
test.async();
// Clean up from previous test.
try {
require('fs').unlinkSync(env.i + 'data.json')
} catch (e) {
}
var server = require('http').createServer(function (req, res) {
res.end("I am " + env.i + "!");
});
// Launch the server and start gun!
var Gun;
try {
Gun = require('gun')
} catch (e) {
console.log(
"GUN not found! You need to link GUN to PANIC. Nesting the `gun` repo inside a `node_modules` parent folder often fixes this.")
}
// Attach the server to gun.
var gun = Gun({
file: false,
localStorage: false,
axe: false,
peers: [`http://localhost:${env.config.port + env.i}`],
radisk: false
});
this.set('gun', gun)
test.done();
}, {i: i += 1, config: config});
});

it("Run tests", function () {
// This is where it gets good!
var tests = [], ids = {}, i = 0;

var client = servers.get(Object.keys(servers.clients)[1]);
var server = servers.get(Object.keys(servers.clients)[0]);
tests.push(server.run(function (test) {
test.async();
var gun = this.get('gun');
gun.get("a").get("abc").on(function (args) {
console.log(args);
test.done();
});
}));
tests.push(client.run(function (test) {
test.async();
var gun = this.get('gun');
gun.get("a").get("abc").put({
a: "b",
c: "d",
e: "e"
}, function (ack) {
if (ack.err) {
test.fail(ack.err);
}
test.done();
});
}));

return Promise.all(tests);
});

after("Everything shut down.", function () {
// And shut down all the servers.
return servers.run(function () {
process.exit();
});
});
})