This is a little Demo of my 3D adventure game "Hänsel und Gretel - Verloren im Zauberwald" (Hansel and Gretel - Lost in the enchanted forest). It was created in Unity and retells the well-known fairy tale of the siblings escaping the wicked witch and finding their way through the forest back to civilization.
The Demo is part of the second level, taking place right after the children escaped from the witch's cellar. The goal is to unlock the door that leads to the western part of the Level, where this Demo ends.
HuG.Trailer.mp4
After their parents abandon Hansel and Gretel in the forest, they are captured by a wicked witch who lives in a house made of sweets. Locked in her cellar, the children finally manage to free themselves. Now they have to venture out of the house together and into the dangerous, enchanted forest to find their way back to the village they called home. This is more difficult than expected, as the forest is a maze in which they can only find their way by dropping breadcrumbs, solving riddles and overcoming obstacles. Both Hansel's and Gretel's skills are needed to escape the forest safely. They can also help some of the forest's animal inhabitants, who have been turned into strange candy creatures by the witch's curse and can only be freed from it with a healthy snack. Will the two children manage to save the forest and themselves?
Hansel and Gretel are only ten and twelve years old and relatively small. Thanks to his petite build, Hansel can squeeze through the smallest of loopholes. His older sister Gretel, on the other hand, is taller and has a slingshot with which she can shoot fruit at enchanted animals to break their curse. Both children can drop breadcrumbs to mark paths they have already taken. The player can switch freely between the two siblings anytime in the game as long as they are both present in the respective level. While one of the children is actively controlled by the player, the other sibling follows them via a simple AI.

The player navigates the siblings through the labyrinth, first in the witch's cellar, then in underground passages and finally in the enchanted forest. In treasure chests and hiding places they can find breadcrumbs, for example, which can be used to mark the paths. Sometimes they also contain keys that unlock new paths, or delicious fruit that can free some forest dwellers from a curse or convince them to help the children. All in all, the paths in the maze have to be opened by solving numerous different puzzles and challenges in order to reach the next level. Some of these can only be overcome by one of the children, who must then unlock another path for their sibling. Secret paths and challenges can also be found that make surprising objects or tools available. At the end of each level, a particularly dangerous candy creature must be fought to carry on.
- Download the latest release zip file (or the zip file "Build.zip" from the Demo folder of this repository).
- Unpack the zip file.
- Control-click the app icon inside the unpacked folder, then choose Open from the shortcut menu.
- Click Open.
The Demo is in German language. Currently, it only works on Apple Silicon Macs. I will release a Windows version as soon as I can.
The following list contains all content envolved that was not created by myself:
Starter packs:
Unity Auto-Save Plugin:
Skybox:
Water Shader:
Animations:
Sound Effects:
Fonts:
Textures and Images:
3D Models:
- Inigmas Studios: Fantasy Forest Set - FREE!
- Polytope Studio: Lowpoly Environment - Nature Free - MEDIEVAL FANTASY SERIES
- Papersy: Low Poly Mushrooms Pack
- Broken Vector: Low Poly Rock Pack
- Broken Vector: Low Poly Tree Pack
- Acorn Bringer: Simplistic Low Poly Nature
- Silver Cats: Sunny Village LITE
- Ultrasonic: Simple, Low-Poly Decorative Plant Assets
- Nobiax / Yughues: Yughues Free Bushes
- Blender for creating the rest of the models
Special thanks to Jojik for your video on interaction systems.
If I left something out by accident, feel free to contact me!
If you have any questions about this project, you are welcome to contact me.