Updated groundwar planet surface rendering #1170
Merged
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A "quick" and mostly dirty commit addressing #1163
After this on my laptop I saw the frame times being halved.
For the time being the battle and non-battle rendering codes are separated. I intend to have this on the non-battle colony screen as well to at least make the code not this ugly. For that I need to implement some system to notify the render that a colony state change happened that warrants a visual update. ie. night time happening, or construction scaffolding updates and such.