a collection of solutions and illustrations for common problems with producing immersive video experiences
2 sections, 50+ chapters, loads of fun.
problems of shooting and problems of stitching.
solutions to those problems.
all the techniques to slay all your demons.
the book can be read in any random order or end to end cover to cover.
however you like.
the manual will be free. an open source version will be available for download in pdf format. there will also be a limited edition batch of hardcopy books for those who like to learn the analog way.
en francais: le contenu sera gratuit et "open source", aussi téléchargeable en format pdf. bien sur, nous imprimerons une certaine quantitée, en edition limitée, de copies conformes, pour ceux qui aiment apprendre de maniere analogue.
we want to build a community by sharing everything we’ve learned about making professional 360 videos over the last 3 years. right now, there is very little documentation on the process, from start to finish, for creating narrative virtual reality films. by writing "making360" our goal is to help those who are excited about exploring new storytelling techniques by aiding in skipping the initial hazing process. by sharing our experiences, we will be able to speed up your learning curve. creating 360 videos is very intense and detailed so we’re here to walk you through it!
en francais: nous pensons qu'il est important de partager tout ce que l'on a appris dans la production d'expériences virtuelles et de créer un collectif de professionnels. il y a tres peu de documentation expliquant les techniques utilisées afin de réaliser des films narratifs dans la réalité virtuelle. simplement dis, on voulais aider la majorité d'intéressés dans ces nouvelles méthodes narratives afin d'éviter nos erreurs de debutants. nous voila donc pret a montrer nos strategies créatives et détaillées dans un domaine tres interessant qu'est la création de vidéos en 360 degrée.
artists, pioneers, adventurers, astronauts, cowboys and cowgirls; basically anyone who wants to start experimenting on this new medium can join us. we have paved a path and laid stepping stones across this great divide for you to cross the river and join us in exploring a new land! we are sharing every tip and trick we have painfully learned ourselves so you can skip right to having fun. we only ask that you remember to come back and share your findings with everyone so we can build a community!
en francais: ce livre se destine a toute personne qui est intéressée par cette nouvelle technologie, et en particulier artistes, pionniers, aventureurs, astronautes, cowboys et cowgirls. nous avons déétaillé le procédé complet pour planifier, réaliser et finaliser vos future vidéos en 360. toutes nos erreurs sont devenus des problemes et leur solutions.
This chat room is dedicated to questions/answers regarding the making of 360 content. Feel free to use this chat room to give advice and receive from each other. This is not a chat room for self-promotion, thank you!
https://www.hipchat.com/gzlQY96Oc
To quickly contribute to this open source guide, create a github account and select the chapter you would like to edit. For example: making360 > latex > problems-of-stitching > dailies-quickstitch.tex. Select "Edit this file" and start editing. Select preview changes to visually confirm your changes before committing them. Below the preview changes, name your commit with just a couple words, propose the file change from your forked repository and create a pull request.
Watch the Video: Quick Contribution to making360
For advanced contributors who would like to join us in growing the knowledge shared in this guide, it's not required to know LaTex or how to code. You will only need to download these recommended tools and watch the video to show you how to set up on Mac.
Watch the Video: How to Setup LaTex/Github + Compile making360
For Mac Users:
Package Control for LaTexTools
To compile the book on Mac OS X, it is recommended that you install MacTex from this link: https://tug.org/mactex/
MacTex will come packaged with a LaTex editor that can be used to compile the book. The team behind the book have used Sublime Text 3.0 with the additional package named LaTexTools to compile the book directly from Sublime Text, a very beautiful text editor.
To compile the book on Windows, it is recommended that you install TeX Live from this link: http://www.tug.org/texlive/acquire-netinstall.html
Be sure to follow the installation instructions carefully.
The team behind the book have used Sublime Text 3.0 with the additional package named LaTexTools to compile the book directly from Sublime Text, a very beautiful text editor.
When you have setup your build environment, open the file "latex/making360.tex", and compile it (press Command + B via Sublime). This file routes all the separate chapter files and builds the book. Whenever you make changes to the specific chapter files in "latex/chapters/", do not try to compile the specific chapter you've edited. Instead, you need to compile "latex/making360.tex".
This resource is licensed under Creative Commons - Attribution-NonCommercial-ShareAlike-4.0 International.
Link: http://creativecommons.org/licenses/by-nc-sa/4.0/
Thank you!