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This is a very experimental A* pathfinding algorithm implementation to learn the algorithm and make tweaks to it.

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A* Pathfinding Implementation & Visualisation

This is a very experimental work of a visualisation for A Star pathfinding algorithm to learn it and do some tweaks with it.

How to run?

1- Clone the repo in local
2- 'cd' to the root directory of the folder
3- 'make' command will compile
4- './prog' will execute.

TODO

Part I: (we are here)
We will start by implmenting Dijkstra's algorithm (i know that's not A star)
We use here undirected graphs only.
Part II:
Then we modify the algo to turn it into A Star algorithm.
Part III:
To make all this visual we should use a library on top to provide the visuals.
And this will probably be SFML.

I'm just saying that:

I want to make this work just to feel like i achieved/learnt something new :)

  • Feel always free to use the code wherever you want. (licensed under MIT)

a work in progress by Ahmed Debbech

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This is a very experimental A* pathfinding algorithm implementation to learn the algorithm and make tweaks to it.

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