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libertus21
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issue: #279

Here I have some doubts, is this looking under the wall and it has a different texture exclusive to the starting dungeon, or in other dungeons you can also look under the wall and it has a different texture or it has the same texture in ARENA?

Because if it is exclusive to the starting dungeon and in other dungeons you can't see the texture below the wall then the player wouldn't notice that it is boxcap8 or the same texture as the side wall.

In the code I assign BOXCAP 8 if it is available, otherwise I use the same side wall texture.

image

@afritz1
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afritz1 commented May 25, 2025

I want to know what the original game is doing first before making a change. It might not always be *BOXCAP 8.

@afritz1
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afritz1 commented May 25, 2025

It looks like *BOXCAP 9 in Fang Lair, it uses a lava cracks texture MINEA1.SET.

acd_040

@libertus21
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Ok, apart from those 2 dungeons, any other dungeon that also has different textures under the wall?

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afritz1 commented May 25, 2025

We should assume the player can get underneath any wall with a spell like Pitfalls.

This feels like a texture lookup probably defined in the level somewhere. Maybe in the .MIF or the .INF file, it's not understood yet.

@libertus21
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Ok so using WinArena I see that in the walls are defined with sections

*BOXCAP (base) and *BOXSIDE (side).

walle.set #3
*BOXCAP 8
*BOXSIDE 5
*DOOR 2

START.txt

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