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Post-Process example #5648
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Post-Process example #5648
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Where does all those 1087 lines of code comes from? |
Yes, thanks for pointing that, I completely missed the new feature of A-Frame to use importmap. Sorry for that, I've reduced the bloom.js to the bare minimum to work. |
That new importmap example exist since 2 days ago ;) I'm glad I did it so we can have a simpler example here without copying all the code. |
Didn't we agree from supermedium/three.js#20 to use |
Whatever yields 90fps with the simpler code and least amount of dependencies |
pmndrs does not work in VR at the moment. I have opened tickets there, but at the moment no one is working on it. |
Typo Co-authored-by: Noeri Huisman <[email protected]>
deleted useless tick function Co-authored-by: Noeri Huisman <[email protected]>
Description:
Minimal example to show the possibility of implementing Post-Processing in A-Frame.
NOTE: for Post-Processing to work also in VR mode, supermedium/three.js#20 must be implemented in supermedium three.
Changes proposed:
-index.html running a simple scene with simple geometries with and without emission
-bloom.js, a minimal implementation of Bloom effect