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v2.0.1B (beta)

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@zachkinstner zachkinstner released this 05 Jul 18:33

Summary

This version resolves various issues, including compatibility issues that have arisen over time due to third-party SDK, API, and/or asset changes.

Migration Notes

Due to the possibility of files being moved or renamed, delete the /Assets/Hover folder (if it exists from a previous version) from your project before installing this new version. This allows the latest version of Hover UI Kit to be installed without creating issues related to duplicate and/or conflicting source files.

Due to the significant changes involved with the v2.0 releases, which affect almost every feature of the project, they are not compatible with previous v1.x releases.

Change Log

  • Fixed issue causing the Oculus Touch input module to depend on a Steam VR extension method (#57).
  • Fixed incorrect setting of Hovercast/Hoverpanel item "MasterAlpha" values.
  • Fixed issue that permitted the "Look" cursor's raycast to hit deactivated items (#61).
  • Upgraded project to Unity 2017.3.1f1.
  • Removed usages of the bloom filter from Unity's deprecated "Standard Assets" package (#64, #67, #74).
  • Updated the Leap Motion input module to support the breaking changes from Leap Motion's "Unity Core Assets 4.4.0" package, and left the previous scene with a "-Pre-4-4-0" suffix (#77).
  • Fixed "scene to unload is invalid" error by switching to the newer "UnloadSceneAsync" method with a string "scene name" parameter (#77).
  • Fixed issue causing Hovercast interface's active row and back button to remain selectable while in its "closed" state.