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use if instead of goto #153

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82 changes: 37 additions & 45 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,53 +33,45 @@ namespace YimMenu
SavedLocations::FetchSavedLocations();
Settings::Initialize(FileMgr::GetProjectFile("./settings.json"));

if (!ModuleMgr.LoadModules())
goto EARLY_UNLOAD;

if (!Pointers.Init())
goto EARLY_UNLOAD;

if (!Renderer::Init())
goto EARLY_UNLOAD;

Players::Init();

Hooking::Init();

ScriptMgr::Init();
LOG(INFO) << "ScriptMgr initialized";

GUI::Init();

ScriptMgr::AddScript(std::make_unique<Script>(&NativeHooks::RunScript)); // runs once
ScriptMgr::AddScript(std::make_unique<Script>(&Tunables::RunScript)); // runs once
ScriptMgr::AddScript(std::make_unique<Script>(&AnticheatBypass::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Self::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GUI::RunScript));
FiberPool::Init(16);
ScriptMgr::AddScript(std::make_unique<Script>(&HotkeySystem::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Commands::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GiveVehicleReward::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&SavedPlayers::RunScript));

if (!Pointers.LateInit())
LOG(WARNING) << "Socialclub patterns failed to load";

Notifications::Show("YimMenuV2", "Loaded succesfully", NotificationType::Success);

while (g_Running)
{
Settings::Tick();
std::this_thread::yield();
if (ModuleMgr.LoadModules() && Pointers.Init() && Renderer::Init()) {
Players::Init();

Hooking::Init();

ScriptMgr::Init();
LOG(INFO) << "ScriptMgr initialized";

GUI::Init();

ScriptMgr::AddScript(std::make_unique<Script>(&NativeHooks::RunScript)); // runs once
ScriptMgr::AddScript(std::make_unique<Script>(&Tunables::RunScript)); // runs once
ScriptMgr::AddScript(std::make_unique<Script>(&AnticheatBypass::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Self::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GUI::RunScript));
FiberPool::Init(16);
ScriptMgr::AddScript(std::make_unique<Script>(&HotkeySystem::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Commands::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GiveVehicleReward::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&SavedPlayers::RunScript));

if (!Pointers.LateInit())
LOG(WARNING) << "Socialclub patterns failed to load";

Notifications::Show("YimMenuV2", "Loaded succesfully", NotificationType::Success);

while (g_Running)
{
Settings::Tick();
std::this_thread::yield();
}

LOG(INFO) << "Unloading";
NativeHooks::Destroy();
FiberPool::Destroy();
ScriptMgr::Destroy();
Hooking::Destroy();
}

LOG(INFO) << "Unloading";
NativeHooks::Destroy();
FiberPool::Destroy();
ScriptMgr::Destroy();
Hooking::Destroy();

EARLY_UNLOAD:
g_Running = false;
Renderer::Destroy();
LogHelper::Destroy();
Expand Down