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Irregular Wand Shooting #569
Comments
Hey most of the casting times are timed out. The last number in row shows how much total time are awaited, if that number is negative, thats not a good sign at all. That means the c# backend(blazorserver) were unable to detect the in game action.
|
I'm using: "BeforeCastDelay": 500, All over since I couldn't for the life of me get Penance to cast the whole channel or Homunculi to cast at all. By spacing them out I got it clean, but could that have something to do with it? |
Sadly Channelling spells like (Penance and Arcane Missle) suffering from the same problem. i know about the issue in general however im not sure if i could fully solve it in the near future. |
Easily solved with the delay granteed it's not upsetting anything else. |
Hello i've been did some extensive testing how wand / shoot behave right now, for the most reliable way to use it is the following. Please be sure to use #617 addon version! For {
"Name": "Shoot",
"Key": "0",
"Item": true,
"BeforeCastStop": true,
"Requirements": [
"HasRangedWeapon",
"!Shooting",
"SpellInRange:1"
],
"AfterCastWaitCombat": true,
"AfterCastDelay": 500
} For regular {
"Name": "Shoot",
"Key": "0",
"Item": true,
"BeforeCastStop": true,
"Requirements": [
"HasRangedWeapon",
"!Shooting",
"SpellInRange:1",
],
"AfterCastDelay": 500
}, Further example can be found in Mage_60_Frost_Arcane.json If you experience any issue or weird behaviour feel free to let me know. |
Description
Is there a best practice to arrive at smooth/consistent wand shooting to close out an encounter?
I'm using a basic:
And wand shooting frequently stops the animation between shoots which can be a tell tale sign of someone using a 3rd party application to do it.
Any solutions to this?
Addon Version
Unknown
World of Warcraft Client
The Burning Crusade Classic
Reproduction Steps
Attempt
Last Good Version
No response
Screenshots
No response
Logs
[08:23:25:449 I] [Program ] en 15/02/2024 08:23:25 +00:00
[08:23:25:699 I] [Program ] Pid: 7200
[08:23:25:700 I] [Program ] Version: 1.15.1.53247
[08:23:25:703 I] [Program ] Addon version: 1.7.52
[08:23:25:780 I] [Lifetime ] Now listening on: http://localhost:5000
[08:23:25:780 I] [Lifetime ] Application started. Press Ctrl+C to shut down.
[08:23:25:782 I] [Lifetime ] Hosting environment: Development
[08:23:25:782 I] [Lifetime ] Content root path: D:\WoWBot\BlazorServer
[08:23:28:303 E] [RemotePathingAPIV3] No connection could be made because the target machine actively refused it. [::ffff:127.0.0.1]:47111
[08:23:30:842 E] [RemotePathingAPI] No connection could be made because the target machine actively refused it. [::ffff:127.0.0.1]:5001
[08:23:53:123 I] [Program ] en 15/02/2024 08:23:53 +00:00
[08:23:53:451 I] [Program ] Pid: 7200
[08:23:53:452 I] [Program ] Version: 1.15.1.53247
[08:23:53:511 I] [Program ] Addon version: 1.7.52
[08:23:53:704 I] [Lifetime ] Now listening on: http://localhost:5000
[08:23:53:706 I] [Lifetime ] Application started. Press Ctrl+C to shut down.
[08:23:53:707 I] [Lifetime ] Hosting environment: Development
[08:23:53:707 I] [Lifetime ] Content root path: D:\WoWBot\BlazorServer
[08:23:56:170 E] [RemotePathingAPIV3] No connection could be made because the target machine actively refused it. [::ffff:127.0.0.1]:47111
[08:23:58:717 E] [RemotePathingAPI] No connection could be made because the target machine actively refused it. [::ffff:127.0.0.1]:5001
[08:23:58:719 W] [Program ] RemoteV3 not available!
[08:23:58:724 I] [PPatherService ] MPQ files exist.
[08:23:58:724 I] [Program ] Using Local(LocalPathingApi)
[08:23:58:854 D] [WowScreenDXGI ] DataFrames 102 - Texture: Size [ Width=237, Height=1 ]
[08:23:58:864 I] [WowScreenDXGI ] Rectangle [ X=72, Y=32, Width=1776, Height=999 ] - Windowed Mode: True - Scale: 1.00 - Monitor Rect: Left: 0, Top: 0, Right: 1920, Bottom: 1080 - Monitor Index: 0
[08:23:58:868 I] [Program ] WowScreenDXGI
[08:23:59:310 I] [Program ] NoScreenCapture
[08:23:59:335 I] [BotController ] Undead Priest!
[08:24:01:437 I] [ExecGameCommand] /testflush
[08:24:06:440 I] [Jump ] Non Actionbar Spacebar -> Spacebar
[08:24:06:442 I] [Interact ] Non Actionbar I -> I
[08:24:06:443 I] [InteractMouseOver] Non Actionbar J -> J
[08:24:06:443 I] [Approach ] Non Actionbar I -> I
[08:24:06:444 I] [AutoAttack ] Non Actionbar I -> I
[08:24:06:445 I] [TargetLastTarget] Non Actionbar G -> G
[08:24:06:445 I] [StandUp ] Non Actionbar X -> X
[08:24:06:446 I] [ClearTarget ] Non Actionbar Insert -> Insert
[08:24:06:447 I] [StopAttack ] Non Actionbar Delete -> Delete
[08:24:06:448 I] [TargetNearestTarget] Non Actionbar Tab -> Tab
[08:24:06:449 I] [TargetTargetOfTarget] Non Actionbar F -> F
[08:24:06:449 I] [TargetPet ] Non Actionbar Multiply -> Multiply
[08:24:06:453 I] [PetAttack ] Non Actionbar Subtract -> Subtract
[08:24:06:453 I] [TargetFocus ] Non Actionbar PageUp -> PageUp
[08:24:06:454 I] [FollowTarget ] Non Actionbar PageDown -> PageDown
[08:24:06:455 I] [Mount ] Non Actionbar O -> O
[08:24:06:456 I] [Pull] Init Binds(Cost, Cooldown)
[08:24:06:457 I] [Combat] Init Binds(Cost, Cooldown)
[08:24:06:458 I] [Adhoc] Init Binds(Cost, Cooldown)
[08:24:06:459 I] [Parallel] Init Binds(Cost, Cooldown)
[08:24:06:463 I] [WaitKeyActions] Added Drink Buff to await Drink
[08:24:06:464 I] [Pull] Init KeyActions
[08:24:06:468 I] [Penance ] Actionbar Key:2 -> Actionbar:2 -> Index:1
[08:24:06:472 I] [Penance ] Requirement: "Mana%>50"
[08:24:06:474 I] [Combat] Init KeyActions
[08:24:06:475 I] [Renew ] Actionbar Key:8 -> Actionbar:8 -> Index:7
[08:24:06:475 I] [Renew ] Requirement: "Health%<40"
[08:24:06:476 I] [Lesser Heal ] Actionbar Key:9 -> Actionbar:9 -> Index:8
[08:24:06:476 I] [Lesser Heal ] Requirement: "Health%<40"
[08:24:06:477 I] [Power Word: Shield] Actionbar Key:5 -> Actionbar:5 -> Index:4
[08:24:06:478 I] [Power Word: Shield] Requirement: "!Shield"
[08:24:06:478 I] [Shadow Word: Pain] Actionbar Key:4 -> Actionbar:4 -> Index:3
[08:24:06:479 I] [Shadow Word: Pain] Requirement: "!Shadow Word: Pain"
[08:24:06:480 I] [Homunculi ] Actionbar Key:3 -> Actionbar:3 -> Index:2
[08:24:06:482 I] [Mind Blast ] Actionbar Key:6 -> Actionbar:6 -> Index:5
[08:24:06:485 I] [Mind Blast ] Requirement: "MobCount>1"
[08:24:06:486 I] [Shoot ] Actionbar Key:1 -> Actionbar:1 -> Index:0
[08:24:06:486 I] [Adhoc] Init KeyActions
[08:24:06:487 I] [Power Word: Fortitude] Actionbar Key:7 -> Actionbar:7 -> Index:6
[08:24:06:488 I] [Power Word: Fortitude] Requirement: "not Fortitude"
[08:24:06:489 I] [Inner Fire ] Actionbar Key:= -> Actionbar:12 -> Index:11
[08:24:06:489 I] [Inner Fire ] Requirement: "not Inner Fire"
[08:24:06:490 I] [Parallel] Init KeyActions
[08:24:06:492 I] [Drink ] Actionbar Key:- -> Actionbar:11 -> Index:10
[08:24:06:493 I] [Drink ] Requirement: "Mana%<30"
[08:24:06:494 I] [Drink ] Requirement: "!Drink"
[08:24:06:495 I] [Drink ] Requirement: "!Swimming"
[08:24:06:496 I] [Drink ] Requirement: "!Falling"
[08:24:06:496 I] [Wait] Init KeyActions
[08:24:06:497 W] [Drink Buff ] has no valid Key= or ConsoleKey=None
[08:24:06:502 I] [Drink Buff ] Requirement: "Drink"
[08:24:06:504 I] [Drink Buff ] Requirement: "Mana% < 100"
[08:24:06:506 I] [BotController ] ClassConfig: Priest_Jeff3.json with Path: _pack\1-20\Draenei\1-5_Azuremyst Isle.json
[08:24:06:517 I] [TargetBlacklist] TargetMask: Normal, Trivial, Rare
[08:24:06:540 I] [BotController ] Elapsed time: 128.3234 ms
[08:24:13:462 I] [Jump ] Non Actionbar Spacebar -> Spacebar
[08:24:13:463 I] [Interact ] Non Actionbar I -> I
[08:24:13:464 I] [InteractMouseOver] Non Actionbar J -> J
[08:24:13:465 I] [Approach ] Non Actionbar I -> I
[08:24:13:466 I] [AutoAttack ] Non Actionbar I -> I
[08:24:13:466 I] [TargetLastTarget] Non Actionbar G -> G
[08:24:13:467 I] [StandUp ] Non Actionbar X -> X
[08:24:13:467 I] [ClearTarget ] Non Actionbar Insert -> Insert
[08:24:13:469 I] [StopAttack ] Non Actionbar Delete -> Delete
[08:24:13:470 I] [TargetNearestTarget] Non Actionbar Tab -> Tab
[08:24:13:471 I] [TargetTargetOfTarget] Non Actionbar F -> F
[08:24:13:471 I] [TargetPet ] Non Actionbar Multiply -> Multiply
[08:24:13:472 I] [PetAttack ] Non Actionbar Subtract -> Subtract
[08:24:13:473 I] [TargetFocus ] Non Actionbar PageUp -> PageUp
[08:24:13:474 I] [FollowTarget ] Non Actionbar PageDown -> PageDown
[08:24:13:475 I] [Mount ] Non Actionbar O -> O
[08:24:13:476 I] [Pull] Init Binds(Cost, Cooldown)
[08:24:13:476 I] [Combat] Init Binds(Cost, Cooldown)
[08:24:13:477 I] [Adhoc] Init Binds(Cost, Cooldown)
[08:24:13:477 I] [Parallel] Init Binds(Cost, Cooldown)
[08:24:13:478 I] [WaitKeyActions] Added Drink Buff to await Drink
[08:24:13:480 I] [Pull] Init KeyActions
[08:24:13:480 I] [Penance ] Actionbar Key:2 -> Actionbar:2 -> Index:1
[08:24:13:481 I] [Penance ] Requirement: "Mana%>50"
[08:24:13:482 I] [Combat] Init KeyActions
[08:24:13:483 I] [Renew ] Actionbar Key:8 -> Actionbar:8 -> Index:7
[08:24:13:483 I] [Renew ] Requirement: "Health%<40"
[08:24:13:485 I] [Lesser Heal ] Actionbar Key:9 -> Actionbar:9 -> Index:8
[08:24:13:492 I] [Lesser Heal ] Requirement: "Health%<40"
[08:24:13:492 I] [Power Word: Shield] Actionbar Key:5 -> Actionbar:5 -> Index:4
[08:24:13:493 I] [Power Word: Shield] Requirement: "!Shield"
[08:24:13:493 I] [Shadow Word: Pain] Actionbar Key:4 -> Actionbar:4 -> Index:3
[08:24:13:494 I] [Shadow Word: Pain] Requirement: "!Shadow Word: Pain"
[08:24:13:495 I] [Homunculi ] Actionbar Key:3 -> Actionbar:3 -> Index:2
[08:24:13:495 I] [Mind Blast ] Actionbar Key:6 -> Actionbar:6 -> Index:5
[08:24:13:496 I] [Mind Blast ] Requirement: "MobCount>1"
[08:24:13:496 I] [Shoot ] Actionbar Key:1 -> Actionbar:1 -> Index:0
[08:24:13:497 I] [Adhoc] Init KeyActions
[08:24:13:497 I] [Power Word: Fortitude] Actionbar Key:7 -> Actionbar:7 -> Index:6
[08:24:13:498 I] [Power Word: Fortitude] Requirement: "not Fortitude"
[08:24:13:500 I] [Inner Fire ] Actionbar Key:= -> Actionbar:12 -> Index:11
[08:24:13:502 I] [Inner Fire ] Requirement: "not Inner Fire"
[08:24:13:503 I] [Parallel] Init KeyActions
[08:24:13:503 I] [Drink ] Actionbar Key:- -> Actionbar:11 -> Index:10
[08:24:13:504 I] [Drink ] Requirement: "Mana%<30"
[08:24:13:504 I] [Drink ] Requirement: "!Drink"
[08:24:13:505 I] [Drink ] Requirement: "!Swimming"
[08:24:13:506 I] [Drink ] Requirement: "!Falling"
[08:24:13:507 I] [Wait] Init KeyActions
[08:24:13:508 W] [Drink Buff ] has no valid Key= or ConsoleKey=None
[08:24:13:508 I] [Drink Buff ] Requirement: "Drink"
[08:24:13:509 I] [Drink Buff ] Requirement: "Mana% < 100"
[08:24:13:509 I] [BotController ] ClassConfig: Priest_Jeff3.json with Path: _pack\1-20\Undead\11-14_Tirisfal Glades_Balnir Farmstead.json
[08:24:13:512 D] [GoapAgent ] Thread stopped!
[08:24:13:512 D] [GrindSessionHandler] Thread stopped!
[08:24:13:513 D] [Navigation ] Thread stopped!
[08:24:13:513 D] [Navigation ] Thread stopped!
[08:24:13:513 D] [FollowRouteGoal] LookingForTarget Thread stopped!
[08:24:13:514 I] [TargetBlacklist] TargetMask: Normal, Trivial, Rare
[08:24:13:532 I] [BotController ] Elapsed time: 71.8325 ms
[08:24:25:009 I] [GoapAgent ] Inactive, kill credit detected!
[08:24:27:499 I] [BagChangeTracker] + 1 Scroll: LOWER PING WHOMEVER
[08:25:13:660 E] [BotController ] Unexpected character encountered while parsing value: [. Path 'Combat.Sequence[3].Requirement', line 48, position 26.
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: [. Path 'Combat.Sequence[3].Requirement', line 48, position 26.
at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
at Core.BotController.ReadClassConfiguration(String classFile) in D:\WoWBot\Core\BotController.cs:line 364
at Core.BotController.InitialiseFromFile(String classFile, String pathFile) in D:\WoWBot\Core\BotController.cs:line 303
[08:25:15:041 E] [BotController ] Unexpected character encountered while parsing value: [. Path 'Combat.Sequence[3].Requirement', line 48, position 26.
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: [. Path 'Combat.Sequence[3].Requirement', line 48, position 26.
at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
at Core.BotController.ReadClassConfiguration(String classFile) in D:\WoWBot\Core\BotController.cs:line 364
at Core.BotController.InitialiseFromFile(String classFile, String pathFile) in D:\WoWBot\Core\BotController.cs:line 303
[08:25:17:995 I] [GoapAgent ] New Plan= Adhoc
[08:25:18:194 I] [Inner Fire ] instant usable: True->False | current: False->True | CAST_SUCCESS->CAST_SUCCESS
[08:25:18:322 I] [Inner Fire ] instant input 90ms CAST_SUCCESS -31.903ms
[08:25:18:333 I] [GoapAgent ] New Plan= Follow Route
[08:25:18:337 I] [FollowRouteGoal] RefillWaypoints - findClosest:True - ThereAndBack:False
[08:25:18:491 I] [FollowRouteGoal] RefillWaypoints - findClosest:False - ThereAndBack:False
[08:25:18:908 I] [FollowRouteGoal] Found target!
[08:25:19:014 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:25:19:017 I] [GoapAgent ] New Plan= Pull Target
[08:25:19:093 I] [PullTargetGoal ] Stop auto interact!
[08:25:19:564 I] [Penance ] castbar input 58ms -63.9694ms
[08:25:19:786 I] [Penance ] ... casting: True | count:7 | usable: False->False | CAST_SUCCESS->CAST_SUCCESS
[08:25:19:796 I] [GoapAgent ] New Plan= Combat
[08:25:21:401 I] [Power Word: Shield] ... BeforeCastDelay 2000ms
[08:25:23:550 I] [Power Word: Shield] instant input 62ms CAST_SUCCESS -65.0498ms
[08:25:23:696 I] [Power Word: Shield] instant input 76ms SPELL_FAILED_NOT_READY -68.4237ms
[08:25:24:732 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:25:25:424 I] [Shadow Word: Pain] instant input 58ms SPELL_FAILED_NOT_READY -68.0768ms
[08:25:25:580 I] [Shadow Word: Pain] instant input 74ms SPELL_FAILED_NOT_READY -80.8703ms
[08:25:26:738 I] [Shoot ] instant input 62ms SPELL_FAILED_NOT_READY -64.1348ms
[08:25:26:911 I] [Shoot ] instant input 75ms CAST_START -96.0995ms
[08:25:27:003 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:25:27:725 I] [Shadow Word: Pain] instant input 76ms SPELL_FAILED_NOT_READY -81.4313ms
[08:25:27:882 I] [Shadow Word: Pain] instant input 76ms SPELL_FAILED_NOT_READY -80.0113ms
[08:25:28:456 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:25:29:189 I] [Shadow Word: Pain] instant usable: True->False | current: False->False | SPELL_FAILED_NOT_READY->CAST_SUCCESS
[08:25:29:351 I] [Shadow Word: Pain] instant input 75ms SPELL_FAILED_NOT_READY -84.5113ms
[08:25:30:468 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->SPELL_FAILED_NOT_READY
[08:25:30:532 I] [Shoot ] instant input 62ms CAST_START 0ms
[08:25:31:128 I] [Shoot ] instant input 78ms SPELL_FAILED_NOT_READY -77.9126ms
[08:25:31:268 I] [Shoot ] instant input 60ms SPELL_FAILED_NOT_READY -78.4637ms
[08:25:32:291 I] [Shoot ] instant usable: False->False | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:25:32:447 I] [Shoot ] instant input 74ms CAST_START -81.2627ms
[08:25:34:048 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:25:34:207 I] [Shoot ] instant input 77ms CAST_START -80.7402ms
[08:25:35:741 I] [Shoot ] instant input 59ms CAST_START -62.2241ms
[08:25:35:868 I] [Shoot ] instant usable: False->False | current: True->False | CAST_START->CAST_START
[08:25:36:407 I] [Shoot ] instant input 75ms SPELL_FAILED_NOT_READY -81.7244ms
[08:25:36:534 I] [Shoot ] instant input 59ms SPELL_FAILED_NOT_READY -66.4824ms
[08:25:36:852 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:25:36:927 I] [GoapAgent ] New Plan= Consume Corpse
[08:25:36:928 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:25:36:942 I] [GoapAgent ] New Plan= Loot
[08:25:37:322 I] [LootGoal ] Lost target -375.7593ms
[08:25:37:323 W] [LootGoal ] Inventory is full
[08:25:37:325 I] [LootGoal ] Target Last Target Found!
[08:25:38:093 I] [LootGoal ] Loot Failed 640.3328ms
[08:25:38:101 I] [GoapAgent ] New Plan= Corpse Consumed
[08:25:38:102 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:25:38:117 W] [GoapAgent ] New Plan= NO PLAN
[08:25:38:194 I] [GoapAgent ] New Plan= Follow Route
[08:25:38:198 I] [Navigation ] [LocalPathingApi] distance is close 20.653105. Keep RouteToWaypoint.
[08:25:38:337 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:25:41:654 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:25:41:655 I] [GoapAgent ] New Plan= Pull Target
[08:25:41:749 I] [PullTargetGoal ] Stop auto interact!
[08:25:41:784 I] [FollowRouteGoal] Found target!
[08:25:42:223 I] [Penance ] ... casting: True | count:8 | usable: True->False | SPELL_FAILED_NOT_READY->CAST_SUCCESS
[08:25:42:365 I] [Penance ] castbar input 60ms -80.8817ms
[08:25:42:378 I] [GoapAgent ] New Plan= Combat
[08:25:43:820 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:25:44:539 I] [Shadow Word: Pain] instant input 61ms CAST_SUCCESS -78.9836ms
[08:25:44:695 I] [Shadow Word: Pain] instant input 74ms SPELL_FAILED_NOT_READY -80.6971ms
[08:25:45:872 I] [Shoot ] instant input 63ms CAST_START -64.3489ms
[08:25:46:049 I] [Shoot ] instant input 77ms CAST_START -98.3048ms
[08:25:46:250 I] [Power Word: Shield] ... BeforeCastDelay 2000ms
[08:25:48:427 I] [Power Word: Shield] instant usable: False->False | current: False->False | CAST_SUCCESS->CAST_SUCCESS
[08:25:48:585 I] [Power Word: Shield] instant input 78ms SPELL_FAILED_NOT_READY -78.9562ms
[08:25:49:781 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->SPELL_FAILED_NOT_READY
[08:25:49:834 I] [Shoot ] instant input 52ms CAST_START 0ms
[08:25:51:607 I] [Shoot ] instant input 62ms CAST_SUCCESS -72.38ms
[08:25:51:662 I] [Shoot ] instant input 53ms CAST_START 0ms
[08:25:52:259 I] [Shoot ] instant input 75ms SPELL_FAILED_NOT_READY -79.8538ms
[08:25:52:418 I] [Shoot ] instant input 76ms SPELL_FAILED_NOT_READY -81.5561ms
[08:25:53:459 I] [Shoot ] instant usable: False->False | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:25:53:618 I] [Shoot ] instant input 74ms CAST_START -83.587ms
[08:25:55:316 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:25:55:455 I] [Shoot ] instant input 65ms CAST_START -72.856ms
[08:25:56:333 W] [GoapAgent ] New Plan= NO PLAN
[08:25:57:275 I] [GoapAgent ] New Plan= Follow Route
[08:25:57:276 I] [Navigation ] [LocalPathingApi] distance is close 23.781013. Keep RouteToWaypoint.
[08:25:57:277 I] [FollowRouteGoal] Has target but its dead.
[08:25:57:447 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:25:58:494 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:25:58:495 I] [GoapAgent ] New Plan= Approach Target
[08:25:58:578 I] [FollowRouteGoal] Found target!
[08:26:01:413 I] [GoapAgent ] New Plan= Pull Target
[08:26:01:491 I] [PullTargetGoal ] Stop auto interact!
[08:26:01:965 I] [Penance ] castbar input 77ms -84.6678ms
[08:26:02:126 I] [Penance ] castbar input 87ms -71.877ms
[08:26:02:130 I] [GoapAgent ] New Plan= Combat
[08:26:03:561 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:26:04:286 I] [Shadow Word: Pain] instant usable: True->False | current: False->False | CAST_SUCCESS->CAST_SUCCESS
[08:26:04:457 I] [Shadow Word: Pain] instant input 75ms SPELL_FAILED_NOT_READY -94.3421ms
[08:26:05:586 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->SPELL_FAILED_NOT_READY
[08:26:05:742 I] [Shoot ] instant input 77ms CAST_START -77.8352ms
[08:26:07:457 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_SUCCESS
[08:26:07:521 I] [Shoot ] instant input 62ms CAST_START 0ms
[08:26:08:088 I] [Shoot ] instant input 62ms SPELL_FAILED_NOT_READY -65.5204ms
[08:26:08:246 I] [Shoot ] instant input 74ms SPELL_FAILED_NOT_READY -82.3217ms
[08:26:09:216 I] [Shoot ] instant input 63ms SPELL_FAILED_NOT_READY -63.2618ms
[08:26:09:344 I] [Shoot ] instant usable: False->False | current: True->True | SPELL_FAILED_NOT_READY->CAST_START
[08:26:09:908 I] [Shoot ] instant input 89ms SPELL_FAILED_NOT_READY -79.9403ms
[08:26:10:063 I] [Shoot ] instant input 75ms SPELL_FAILED_NOT_READY -79.344ms
[08:26:11:042 I] [Shoot ] instant input 62ms CAST_START -65.4271ms
[08:26:11:199 I] [Shoot ] instant input 91ms CAST_START -65.3938ms
[08:26:11:731 I] [Shoot ] instant input 76ms SPELL_FAILED_NOT_READY -78.8947ms
[08:26:11:879 I] [Shoot ] instant input 75ms SPELL_FAILED_NOT_READY -71.5946ms
[08:26:11:885 W] [GoapAgent ] New Plan= NO PLAN
[08:26:12:199 I] [GoapAgent ] New Plan= Follow Route
[08:26:12:199 I] [Navigation ] [LocalPathingApi] distance is close 5.4447975. Keep RouteToWaypoint.
[08:26:12:201 I] [FollowRouteGoal] Has target but its dead.
[08:26:12:339 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:26:17:248 I] [FollowRouteGoal] Random jump
[08:26:18:442 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:26:18:442 I] [GoapAgent ] New Plan= Approach Target
[08:26:18:528 I] [FollowRouteGoal] Found target!
[08:26:19:128 I] [GoapAgent ] New Plan= Pull Target
[08:26:19:207 I] [PullTargetGoal ] Stop auto interact!
[08:26:19:695 I] [Penance ] castbar input 78ms -80.4033ms
[08:26:19:934 I] [Penance ] castbar input 60ms -64.4333ms
[08:27:09:250 I] [BagChangeTracker] + 9 Linen Cloth
[08:28:26:384 I] [BagChangeTracker] 9 -> 10 Linen Cloth
[08:29:22:044 I] [BagChangeTracker] + 1 Patchwork Shoes
[08:29:26:059 I] [BagChangeTracker] - 1 Scroll: LOWER PING WHOMEVER
[08:30:59:178 I] [GoapAgent ] New Plan= Follow Route
[08:30:59:179 I] [Navigation ] [LocalPathingApi] distance from nearlest point is 58.25011. Have to clear RouteToWaypoint.
[08:30:59:378 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:30:59:631 I] [Navigation ] Pathfinder - 58.09585 - <2062.2007, -484.57715, 0> -> <2004.9498, -474.7046, 0> 381.3801ms
[08:31:04:258 I] [FollowRouteGoal] Random jump
[08:31:09:580 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:31:09:580 I] [GoapAgent ] New Plan= Approach Target
[08:31:09:616 I] [FollowRouteGoal] Found target!
[08:31:11:706 I] [GoapAgent ] New Plan= Pull Target
[08:31:11:787 I] [PullTargetGoal ] Stop auto interact!
[08:31:12:191 I] [Penance ] castbar input 61ms -63.168ms
[08:31:12:457 I] [Penance ] castbar input 78ms -94.7453ms
[08:31:12:472 I] [GoapAgent ] New Plan= Combat
[08:31:13:873 I] [Power Word: Shield] ... BeforeCastDelay 2000ms
[08:31:16:037 I] [Power Word: Shield] instant usable: True->False | current: False->False | CAST_SUCCESS->CAST_SUCCESS
[08:31:16:163 I] [Power Word: Shield] instant input 58ms SPELL_FAILED_NOT_READY -65.7336ms
[08:31:17:213 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:31:17:940 I] [Shadow Word: Pain] instant usable: True->False | current: False->False | SPELL_FAILED_NOT_READY->CAST_SUCCESS
[08:31:18:096 I] [Shadow Word: Pain] instant input 76ms SPELL_FAILED_NOT_READY -78.5267ms
[08:31:19:050 I] [Homunculi ] ... BeforeCastDelay 500ms
[08:31:19:759 I] [Homunculi ] instant input 63ms CAST_SUCCESS -63.6899ms
[08:31:19:919 I] [Homunculi ] instant input 77ms SPELL_FAILED_NOT_READY -81.5979ms
[08:31:21:015 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:31:21:136 I] [Shoot ] instant usable: True->True | current: True->False | CAST_START->CAST_START
[08:31:21:655 I] [Shoot ] instant input 65ms SPELL_FAILED_NOT_READY -66.7326ms
[08:31:21:780 I] [Shoot ] instant input 57ms SPELL_FAILED_NOT_READY -66.8867ms
[08:31:22:785 I] [Shoot ] instant usable: False->False | current: False->True | SPELL_FAILED_NOT_READY->SPELL_FAILED_NOT_READY
[08:31:22:847 I] [Shoot ] instant input 61ms CAST_START 0ms
[08:31:24:585 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:31:24:742 I] [Shoot ] instant input 76ms CAST_START -79.8122ms
[08:31:26:385 I] [Shoot ] instant input 57ms CAST_SUCCESS -68.5747ms
[08:31:26:511 I] [Shoot ] instant usable: False->False | current: True->False | CAST_SUCCESS->CAST_START
[08:31:26:976 I] [Shoot ] instant input 93ms CAST_SUCCESS 0ms
[08:31:27:796 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:31:27:809 I] [GoapAgent ] New Plan= Consume Corpse
[08:31:27:810 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:31:27:825 I] [GoapAgent ] New Plan= Loot
[08:31:27:888 I] [LootGoal ] Lost target 62.8073ms
[08:31:28:013 I] [LootGoal ] Target Last Target Found!
[08:31:28:950 I] [LootGoal ] Loot Successful 844.2142ms
[08:31:28:966 I] [GoapAgent ] New Plan= Corpse Consumed
[08:31:28:966 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:31:28:982 W] [GoapAgent ] New Plan= NO PLAN
[08:31:29:092 I] [GoapAgent ] New Plan= Follow Route
[08:31:29:092 I] [Navigation ] [LocalPathingApi] distance is close 3.720426. Keep RouteToWaypoint.
[08:31:29:267 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:31:32:044 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:31:32:044 I] [GoapAgent ] New Plan= Pull Target
[08:31:32:126 I] [PullTargetGoal ] Stop auto interact!
[08:31:32:156 I] [FollowRouteGoal] Found target!
[08:31:32:559 I] [Penance ] castbar input 58ms -62.4309ms
[08:31:32:793 I] [Penance ] castbar input 62ms -78.8007ms
[08:31:32:808 I] [GoapAgent ] New Plan= Combat
[08:31:34:236 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:31:34:963 I] [Shadow Word: Pain] instant usable: True->False | current: False->False | CAST_SUCCESS->CAST_SUCCESS
[08:31:35:130 I] [Shadow Word: Pain] instant input 77ms SPELL_FAILED_NOT_READY -88.7686ms
[08:31:36:248 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:31:36:376 I] [Shoot ] instant usable: True->True | current: True->False | CAST_START->CAST_START
[08:31:38:030 I] [Shoot ] instant input 62ms CAST_SUCCESS -63.7456ms
[08:31:38:092 I] [Shoot ] instant input 61ms CAST_START 0ms
[08:31:38:697 I] [Shoot ] instant input 78ms SPELL_FAILED_NOT_READY -79.281ms
[08:31:38:860 I] [Shoot ] instant input 78ms SPELL_FAILED_NOT_READY -83.3232ms
[08:31:39:836 I] [Shoot ] instant input 62ms SPELL_FAILED_NOT_READY -62.7422ms
[08:31:39:995 I] [Shoot ] instant input 78ms CAST_START -79.2858ms
[08:31:40:564 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:31:40:580 I] [GoapAgent ] New Plan= Consume Corpse
[08:31:40:580 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:31:40:596 I] [GoapAgent ] New Plan= Loot
[08:31:40:942 I] [LootGoal ] Lost target -345.6996ms
[08:31:40:942 I] [LootGoal ] Target Last Target Found!
[08:31:41:787 I] [LootGoal ] Loot Successful 719.8082ms
[08:31:41:800 I] [GoapAgent ] New Plan= Corpse Consumed
[08:31:41:800 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:31:41:816 I] [GoapAgent ] New Plan= Follow Route
[08:31:41:816 I] [Navigation ] [LocalPathingApi] distance is close 20.037857. Keep RouteToWaypoint.
[08:31:41:975 I] [FollowRouteGoal] Found target!
[08:31:42:085 I] [GoapAgent ] New Plan= Pull Target
[08:31:42:168 I] [PullTargetGoal ] Stop auto interact!
[08:31:45:006 I] [Penance ] ... casting: True | count:13 | usable: True->False | CAST_SUCCESS->CAST_SUCCESS
[08:31:45:165 I] [Penance ] castbar input 77ms -81.0178ms
[08:31:45:179 I] [GoapAgent ] New Plan= Combat
[08:31:46:687 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:31:47:385 I] [Shadow Word: Pain] instant input 60ms CAST_SUCCESS -67.2056ms
[08:31:47:511 I] [Shadow Word: Pain] instant input 58ms SPELL_FAILED_NOT_READY -67.0244ms
[08:31:48:620 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:31:48:753 I] [Shoot ] instant usable: True->True | current: True->False | CAST_START->CAST_START
[08:31:48:845 I] [Power Word: Shield] ... BeforeCastDelay 2000ms
[08:31:51:050 I] [Power Word: Shield] instant input 61ms CAST_SUCCESS -66.8683ms
[08:31:51:205 I] [Power Word: Shield] instant input 75ms SPELL_FAILED_NOT_READY -78.8385ms
[08:31:52:431 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:31:52:591 I] [Shoot ] instant input 76ms CAST_START -83.1248ms
[08:31:54:167 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:31:54:324 I] [Shoot ] instant input 78ms CAST_START -77.9825ms
[08:31:54:531 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:31:54:544 I] [GoapAgent ] New Plan= Consume Corpse
[08:31:54:545 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:31:54:560 I] [GoapAgent ] New Plan= Loot
[08:31:54:923 I] [LootGoal ] Lost target -363.0001ms
[08:31:54:924 I] [LootGoal ] Target Last Target Found!
[08:31:55:823 I] [LootGoal ] Loot Successful 771.3319ms
[08:31:55:835 I] [GoapAgent ] New Plan= Corpse Consumed
[08:31:55:836 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:31:55:850 I] [GoapAgent ] New Plan= Follow Route
[08:31:55:851 I] [Navigation ] [LocalPathingApi] distance is close 5.262211. Keep RouteToWaypoint.
[08:31:55:977 I] [FollowRouteGoal] Found target!
[08:31:56:085 I] [GoapAgent ] New Plan= Approach Target
[08:31:57:124 I] [GoapAgent ] New Plan= Pull Target
[08:31:57:205 I] [PullTargetGoal ] Stop auto interact!
[08:31:57:639 I] [Penance ] ... casting: True | count:14 | usable: True->False | SPELL_FAILED_TARGETS_DEAD->CAST_SUCCESS
[08:31:57:765 I] [Penance ] castbar input 61ms -63.2276ms
[08:31:57:779 I] [GoapAgent ] New Plan= Combat
[08:31:59:277 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:32:00:006 I] [Shadow Word: Pain] instant usable: True->False | current: False->True | CAST_SUCCESS->CAST_SUCCESS
[08:32:00:130 I] [Shadow Word: Pain] instant input 61ms SPELL_FAILED_NOT_READY -62.4422ms
[08:32:01:325 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:32:01:453 I] [Shoot ] instant usable: True->True | current: True->False | CAST_START->CAST_START
[08:32:03:138 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:32:03:296 I] [Shoot ] instant input 76ms CAST_START -81.6749ms
[08:32:04:872 I] [Shoot ] instant input 63ms CAST_SUCCESS -67.1975ms
[08:32:05:030 I] [Shoot ] instant input 76ms CAST_START -81.2933ms
[08:32:06:716 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_SUCCESS
[08:32:06:872 I] [Shoot ] instant input 75ms CAST_START -79.8023ms
[08:32:08:522 I] [Shoot ] instant input 60ms CAST_SUCCESS -68.0151ms
[08:32:08:679 I] [Shoot ] instant input 74ms CAST_START -82.0961ms
[08:32:10:245 I] [Shoot ] instant input 63ms CAST_SUCCESS -63.3134ms
[08:32:10:406 I] [Shoot ] instant input 79ms CAST_START -81.6997ms
[08:32:11:990 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:32:12:087 I] [Shoot ] instant input 77ms CAST_SUCCESS -85.2849ms
[08:32:12:209 I] [Shoot ] instant input 57ms NONE -64.2683ms
[08:32:12:210 I] [CombatGoal ] Lost target!
[08:32:12:224 I] [GoapAgent ] New Plan= Consume Corpse
[08:32:12:225 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:32:12:240 I] [GoapAgent ] New Plan= Loot
[08:32:12:241 I] [LootGoal ] Lost target 0.0004ms
[08:32:12:371 I] [LootGoal ] Target Last Target Found!
[08:32:13:224 I] [LootGoal ] Loot Successful 726.4548ms
[08:32:13:386 I] [GoapAgent ] New Plan= Corpse Consumed
[08:32:13:386 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:32:13:402 I] [GoapAgent ] New Plan= Follow Route
[08:32:13:402 I] [Navigation ] [LocalPathingApi] distance is close 10.648579. Keep RouteToWaypoint.
[08:32:13:433 I] [BagChangeTracker] 10 -> 12 Linen Cloth
[08:32:13:464 I] [BagChangeTracker] + 1 Commoner's Sword
[08:32:13:530 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:32:14:034 I] [FollowRouteGoal] Found target!
[08:32:14:135 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:32:14:135 I] [GoapAgent ] New Plan= Approach Target
[08:32:15:126 D] [ApproachTargetGoal] Stick to initial target!
[08:32:15:715 I] [GoapAgent ] New Plan= Pull Target
[08:32:15:796 I] [PullTargetGoal ] Stop auto interact!
[08:32:16:282 I] [Penance ] ... casting: False | count:14 | usable: True->False | NONE->NONE
[08:32:16:522 I] [Penance ] castbar input 56ms -67.7663ms
[08:32:16:534 I] [GoapAgent ] New Plan= Combat
[08:32:17:956 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:32:18:683 I] [Shadow Word: Pain] instant usable: True->False | current: False->False | CAST_SUCCESS->CAST_SUCCESS
[08:32:18:849 I] [Shadow Word: Pain] instant input 77ms SPELL_FAILED_NOT_READY -88.4862ms
[08:32:20:027 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:32:20:154 I] [Shoot ] instant usable: True->True | current: True->False | CAST_START->CAST_START
[08:32:21:853 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:32:22:005 I] [Shoot ] instant input 88ms CAST_START -62.6656ms
[08:32:22:100 I] [Power Word: Shield] ... BeforeCastDelay 2000ms
[08:32:24:248 I] [Power Word: Shield] instant input 60ms CAST_SUCCESS -68.1462ms
[08:32:24:401 I] [Power Word: Shield] instant input 72ms CAST_SUCCESS -79.7818ms
[08:32:25:562 I] [Shoot ] instant input 60ms CAST_SUCCESS -65.5129ms
[08:32:25:690 I] [Shoot ] instant usable: True->True | current: True->False | CAST_SUCCESS->CAST_START
[08:32:26:207 I] [Shoot ] instant input 59ms SPELL_FAILED_NOT_READY -65.1894ms
[08:32:26:367 I] [Shoot ] instant input 76ms SPELL_FAILED_NOT_READY -82.6138ms
[08:32:27:369 I] [Shoot ] instant usable: False->False | current: False->True | SPELL_FAILED_NOT_READY->SPELL_FAILED_NOT_READY
[08:32:27:526 I] [Shoot ] instant input 75ms CAST_START -80.4321ms
[08:32:29:108 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:32:29:235 I] [Shoot ] instant usable: False->False | current: True->False | CAST_START->CAST_START
[08:32:29:775 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:32:30:917 I] [Shoot ] instant input 62ms NONE -66.2019ms
[08:32:31:074 I] [Shoot ] instant input 75ms NONE -81.515ms
[08:32:31:088 I] [GoapAgent ] New Plan= Consume Corpse
[08:32:31:088 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:32:31:103 I] [GoapAgent ] New Plan= Loot
[08:32:31:458 I] [LootGoal ] Lost target -353.897ms
[08:32:31:458 I] [LootGoal ] Target Last Target Found!
[08:32:32:305 I] [LootGoal ] Loot Successful 727.0319ms
[08:32:32:432 I] [BagChangeTracker] + 1 Short Sabre
[08:32:32:444 I] [GoapAgent ] New Plan= Corpse Consumed
[08:32:32:445 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:32:32:460 I] [GoapAgent ] New Plan= Follow Route
[08:32:32:461 I] [Navigation ] [LocalPathingApi] distance is close 20.123257. Keep RouteToWaypoint.
[08:32:32:619 I] [FollowRouteGoal] Found target!
[08:32:32:727 I] [GoapAgent ] New Plan= Approach Target
[08:32:33:184 D] [ApproachTargetGoal] Stick to initial target!
[08:32:34:460 I] [GoapAgent ] New Plan= Pull Target
[08:32:34:540 I] [PullTargetGoal ] Stop auto interact!
[08:32:35:014 I] [Penance ] ... casting: True | count:16 | usable: True->False | NONE->CAST_SUCCESS
[08:32:35:139 I] [Penance ] castbar input 60ms -63.7922ms
[08:32:35:153 I] [GoapAgent ] New Plan= Combat
[08:32:36:643 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:32:37:361 I] [Shadow Word: Pain] instant usable: True->False | current: False->True | CAST_SUCCESS->CAST_SUCCESS
[08:32:37:524 I] [Shadow Word: Pain] instant input 87ms SPELL_FAILED_NOT_READY -74.7185ms
[08:32:38:689 I] [Shoot ] instant input 63ms SPELL_FAILED_NOT_READY -64.2523ms
[08:32:38:847 I] [Shoot ] instant input 92ms CAST_START -65.4113ms
[08:32:40:434 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:32:40:560 I] [Shoot ] instant usable: False->False | current: True->False | CAST_START->CAST_START
[08:32:41:101 I] [Shoot ] instant input 76ms SPELL_FAILED_NOT_READY -83.5828ms
[08:32:41:252 I] [Shoot ] instant input 72ms SPELL_FAILED_NOT_READY -77.6712ms
[08:32:42:265 I] [Shoot ] instant usable: False->False | current: False->True | SPELL_FAILED_NOT_READY->CAST_START
[08:32:42:421 I] [Shoot ] instant input 73ms CAST_START -82.0861ms
[08:32:43:993 I] [Shoot ] instant input 60ms CAST_SUCCESS -65.9354ms
[08:32:44:168 I] [Shoot ] instant input 75ms CAST_START -99.4426ms
[08:32:45:756 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_SUCCESS
[08:32:45:908 I] [Shoot ] instant input 87ms CAST_START -64.2675ms
[08:32:46:382 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:32:47:538 I] [Shoot ] instant input 62ms NONE -65.2002ms
[08:32:47:660 I] [Shoot ] instant input 58ms NONE -62.2603ms
[08:32:47:661 I] [CombatGoal ] Lost target!
[08:32:47:676 I] [GoapAgent ] New Plan= Consume Corpse
[08:32:47:677 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:32:47:692 I] [GoapAgent ] New Plan= Loot
[08:32:47:692 I] [LootGoal ] Lost target 0.0004ms
[08:32:47:816 I] [LootGoal ] Target Last Target Found!
[08:32:48:665 I] [LootGoal ] Loot Successful 719.2415ms
[08:32:48:800 I] [BagChangeTracker] + 3 Forest Mushroom Cap
[08:32:48:806 I] [GoapAgent ] New Plan= Corpse Consumed
[08:32:48:807 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:32:48:822 I] [GoapAgent ] New Plan= Follow Route
[08:32:48:823 I] [Navigation ] [LocalPathingApi] distance is close 32.22067. Keep RouteToWaypoint.
[08:32:48:949 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:32:49:468 I] [FollowRouteGoal] Found target!
[08:32:49:590 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:32:49:591 I] [GoapAgent ] New Plan= Pull Target
[08:32:49:672 I] [PullTargetGoal ] Stop auto interact!
[08:32:50:108 I] [Penance ] castbar input 87ms -62.8266ms
[08:32:50:328 I] [Penance ] castbar input 60ms -62.676ms
[08:32:50:359 I] [GoapAgent ] New Plan= Approach Target
[08:32:50:718 I] [GoapAgent ] New Plan= Pull Target
[08:32:50:798 I] [PullTargetGoal ] Stop auto interact!
[08:32:56:237 D] [CombatUtil ] Combat Enter
[08:32:56:252 I] [GoapAgent ] New Plan= Combat
[08:32:56:333 I] [Power Word: Shield] ... BeforeCastDelay 2000ms
[08:32:58:505 I] [Power Word: Shield] instant usable: True->False | current: False->False | ERR_SPELL_OUT_OF_RANGE->CAST_SUCCESS
[08:32:58:659 I] [Power Word: Shield] instant input 58ms SPELL_FAILED_NOT_READY -95.1083ms
[08:32:59:603 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:33:00:302 I] [Shadow Word: Pain] instant input 63ms SPELL_FAILED_NOT_READY -66.6452ms
[08:33:00:435 I] [Shadow Word: Pain] instant usable: False->False | current: True->False | SPELL_FAILED_NOT_READY->SPELL_FAILED_NOT_READY
[08:33:01:599 I] [Shoot ] instant input 58ms SPELL_FAILED_NOT_READY -63.7284ms
[08:33:01:676 I] [Shoot ] instant input 76ms CAST_START 0.0001ms
[08:33:03:403 I] [Shoot ] instant input 63ms CAST_SUCCESS -63.5188ms
[08:33:03:481 I] [Shoot ] instant input 78ms CAST_START 0.0001ms
[08:33:04:100 I] [Shoot ] instant input 78ms SPELL_FAILED_NOT_READY -80.3202ms
[08:33:04:262 I] [Shoot ] instant input 78ms SPELL_FAILED_NOT_READY -83.6569ms
[08:33:05:234 I] [Shoot ] instant input 59ms SPELL_FAILED_NOT_READY -63.0611ms
[08:33:05:361 I] [Shoot ] instant usable: False->False | current: True->True | SPELL_FAILED_NOT_READY->CAST_START
[08:33:05:895 I] [Shoot ] instant input 89ms SPELL_FAILED_NOT_READY -63.369ms
[08:33:06:051 I] [Shoot ] instant input 76ms SPELL_FAILED_NOT_READY -79.1729ms
[08:33:07:047 I] [Shoot ] instant input 62ms SPELL_FAILED_NOT_READY -64.1455ms
[08:33:07:208 I] [Shoot ] instant input 78ms CAST_START -82.7046ms
[08:33:08:787 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:33:08:913 I] [Shoot ] instant usable: False->False | current: True->False | CAST_START->CAST_START
[08:33:10:513 I] [Shoot ] instant usable: False->False | current: False->True | CAST_SUCCESS->CAST_START
[08:33:10:671 I] [Shoot ] instant input 78ms CAST_START -79.5255ms
[08:33:11:913 W] [GoapAgent ] New Plan= NO PLAN
[08:33:12:402 I] [GoapAgent ] New Plan= Follow Route
[08:33:12:402 I] [Navigation ] [LocalPathingApi] distance from nearlest point is 68.23091. Have to clear RouteToWaypoint.
[08:33:12:403 I] [FollowRouteGoal] Has target but its dead.
[08:33:12:592 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:33:12:729 I] [Navigation ] Pathfinder - 70.203476 - <2018.6729, -355.11914, 34.581898> -> <2046.1666, -419.71497, 34.581898> 24.1932ms
[08:33:13:515 I] [FollowRouteGoal] Found target!
[08:33:13:617 I] [NpcNameFinder] type = None | mode = Fuzzy
[08:33:13:617 I] [GoapAgent ] New Plan= Approach Target
[08:33:14:027 D] [ApproachTargetGoal] Found a closer target! 5 < 30
[08:33:14:042 I] [GoapAgent ] New Plan= Pull Target
[08:33:14:121 I] [PullTargetGoal ] Stop auto interact!
[08:33:14:606 I] [Penance ] castbar input 61ms -80.1242ms
[08:33:14:860 I] [Penance ] castbar input 68ms -80.5659ms
[08:33:14:874 I] [GoapAgent ] New Plan= Combat
[08:33:16:320 I] [Shadow Word: Pain] ... BeforeCastDelay 500ms
[08:33:17:047 I] [Shadow Word: Pain] instant usable: True->False | current: False->True | CAST_SUCCESS->CAST_SUCCESS
[08:33:17:203 I] [Shadow Word: Pain] instant input 75ms SPELL_FAILED_NOT_READY -79.9396ms
[08:33:18:290 I] [Shoot ] instant input 61ms CAST_START -65.9478ms
[08:33:18:414 I] [Shoot ] instant usable: True->True | current: True->False | CAST_START->CAST_START
[08:33:18:948 I] [Shoot ] instant input 72ms SPELL_FAILED_NOT_READY -78.9733ms
[08:33:19:074 I] [Shoot ] instant input 62ms SPELL_FAILED_NOT_READY -62.5427ms
[08:33:19:929 I] [Homunculi ] ... BeforeCastDelay 500ms
[08:33:20:619 I] [Homunculi ] instant input 62ms SPELL_FAILED_NOT_READY -64.1954ms
[08:33:20:746 I] [Homunculi ] instant input 61ms SPELL_FAILED_NOT_READY -64.6753ms
[08:33:21:983 I] [Shoot ] instant usable: True->True | current: False->True | SPELL_FAILED_NOT_READY->SPELL_FAILED_NOT_READY
[08:33:22:046 I] [Shoot ] instant input 62ms CAST_START 0ms
[08:33:23:619 I] [Power Word: Shield] ... BeforeCastDelay 2000ms
[08:33:25:856 I] [Power Word: Shield] instant input 62ms CAST_SUCCESS -64.1298ms
[08:33:25:983 I] [Power Word: Shield] instant input 61ms SPELL_FAILED_NOT_READY -65.4053ms
[08:33:26:668 I] [GoapAgent ] Kill credit detected! Known kills: 1 | Fighting with: 0
[08:33:27:215 I] [Shoot ] instant input 77ms NONE -79.9277ms
[08:33:27:373 I] [Shoot ] instant input 91ms NONE -65.4493ms
[08:33:27:385 I] [GoapAgent ] New Plan= Consume Corpse
[08:33:27:386 I] [ConsumeCorpseGoal] Safe to consume a corpse.
[08:33:27:401 I] [GoapAgent ] New Plan= Loot
[08:33:27:760 I] [LootGoal ] Lost target -358.9751ms
[08:33:27:761 I] [LootGoal ] Target Last Target Found!
[08:33:28:546 I] [LootGoal ] Loot Successful 638.6217ms
[08:33:28:558 I] [GoapAgent ] New Plan= Corpse Consumed
[08:33:28:558 I] [CorpseConsumedGoal] Total: 0 | Remaining: 0
[08:33:28:573 I] [GoapAgent ] New Plan= Follow Route
[08:33:28:574 I] [Navigation ] [LocalPathingApi] distance is close 73.14843. Keep RouteToWaypoint.
[08:33:28:707 I] [FollowRouteGoal] Found target!
[08:33:28:808 I] [GoapAgent ] New Plan= Approach Target
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