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RGLoader 0v400
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\_Release Notes:_\\
A lot of people have thought that RGLoader has been dead/abandoned. Yeah, basically it's
been dead for a while now mostly because Stoker has been gone for over a year so there was
only one real developer for RGLoader and real life stuff gets in the way. I've gotta put out
a big thank you to sk1080 for releasing a usable version of RGLoader for 16202 while I've
been gone. In either case, saying that RGLoader is dead really does not make a lot of sense
when we have tried to make it as open as possible without sharing code that was donated by
people who don't want it running out in the wild yet. RGBuild.exe is not obfuscated in any
way and can be completely decompiled to source with .net reflector. The patches are provided
in plain text and compiled when you run the image which should allow anyone to be able to
update them for a new kernel. All you would have to do is use the existing file structures
as a guide to add support for a new update. This said, there is no reason that some random
person would not be able to change RGBuild for their own purpose or for a new kernel.
RGBuild++ was another project started by stoker and abandoned and left to me to finish, and
there's still quite a bit of work to be done on it before it's ready for a release. I felt
bad releasing an update using the RGBuild everyone is familiar with when I have promised
new features like jasper big block support. It's hard to devote the amount of time and effort
needed to finish something like this when the xbox scene is slowing down and interest in
alternative nand builders is low. This doesn't mean that I haven't been updating RGLoader for
my own uses and adding features, it just means I didn't feel like putting in the effort to
make it usable for the general public and releasing.
I've seen a lot more activity in the #RGloader channel on EFNet and on the forum with
people asking for a new update. I have no problem putting the work in when I know it's not
going to waste, so these past couple weeks I have been porting some of the new features in
RGBuild++ to this older builder just so you guys can enjoy what we have so far and run a much
more stable kernel.
I'd like to conclude with, don't be fooled and think that just because the builder looks
the same that the xbox side hasn't changed. Please try out some of the new features added
and PLEASE leave feedback in the shoutbox at rgloader.com with any problems or successes you
have had. This lets us know that there are still people out there that have use for a devkit
kernel on a retail xbox.
PLEASE READ THE REST OF THE README! THINGS HAVE CHANGED!
_______________________________________________________________________________________________
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\_Prerequisites:_\\
-You will need .NET Framework 4.0 or 4.5 installed.
May also work with Mono.
-Copy rgloader.ini to the root of the hard drive.
-(OPTIONAL) Copy bootanim.wmv to the root of the hard drive for
alternate boot animation.
*** (slows boot times a little bit) ***
-Extract the hdd filesystems rar to 'Hdd:\Filesystems\' on your xbox hard drive.
*** WARNING: Folder name is case-sensitive!! ***
-(**IMPORTANT**) If you have an xbdm.ini on the root of your hard drive,
delete it or back it up somewhere. If you don't it can cause a stall at bootanimation.
_______________________________________________________________________________________________
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\_Usage:_\\
-Extract the builder rar to a folder.
-Run the launcher and put in your CPUKey.
-Click the NAND button to browse for your source nand image.
***JTAGS MUST SELECT A FREEBOOT IMAGE***
-Configure the options in the launcher for your build type ex: RGH1/RGH2/JTAG and build version (16537 is latest).
-Click "RGBuilder" button to start the process.
-Output will be next to the launcher named: Image._____.bin
-Flash this to your xbox using whichever flash tool you wish.
-A lot of things get initialized on the first boot so sometimes it stalls at bootanimation or before. If this happens to you,
Just reboot and it should be fine :)
_______________________________________________________________________________________________
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\_RGLoader NEW Features:_\\
-- Avatar File Installer --
Thanks to cOz and his badass system extended partition installer code,
RGLoader.xex now supports creating and formatting the hard drive partitions
for the avatar update files. Included in the hdd filesystem files is a $SystemUpdate
folder. If RGLoader detects that this folder exists, it will reinitialize the
partitions and automatically copy the files to it. It usually requires a reboot
after the installation for the avatars to start showing up in the dashboard.
-- HV Peek Poke --
A peek poking patch has been added to the hypervisor. It uses the same call format that
Freeboot uses with syscall0.
-- RGLoader Plugin Loading --
Options have been added to RGLoader.ini for loading plugins in the same format that
dashlaunch handles. They are essentially just system dlls so you can use them for
whatever purpose you wish.
Format:
[Plugins]
Plugin1 = Hdd:\Plugin1blah.xex
Plugin2 =
Plugin3 =
-- RGLP Loading at runtime --
Not really a new feature, but not many people knew about this before. During system
initialization RGLoader.xex will scan the systemroot for any .rglp files and will apply
them to the kernel/xam/whatever the address is for. They are a standard patch format
[Addr][numberofpatches][startpatches..]. There is a file named rglXam.rglp in the
hdd filesystems folder which you can open with a hex editor and use an example. This
feature is useful for testing extra patches without having to completely reflash your
nand image.
-- KDNet for Jtags --
KDNet is kernel debugging over lan. It is basically like
xbwatson on crack. It shows post codes and runs even before
xbdm.xex gets launched. This utility is extremely useful
for debugging problems in the kernel, and also inserting
breakpoints and debugging xex modules running on the system.
Developers who create trainers and such will find this very useful.
In the past, using xbsetcfg to setup KDNet for jtags would
corrupt the nand image and brick the xbox because it overwrites
important info where the jtag payload is stored. This issue
has been fixed in RGLoader.
The most exciting thing about the latest RGBuild update is
that when you build your nand image it detects the computers
local IP address and sets up KDNet for the nand. This is very useful
because if your xbox fails to boot or has problems, you do not need
a uart cable or a post sniffer to figure out what the problem is.
Simply hook your ethernet cable into your xbox and run KDNet and the
problem will be obvious and easy to fix usually.
Make sure you have the SDK installed (xbox neighborhood) and run one
of the provided bat files (KDNet_win7.bat / KDNet_win8.bat) and turn
on your xbox.
-- Memory Protection Options --
In the past there have been problems when running certain utilities
made for retail kernel on RGLoader, such as trainers for games.
This was caused by the xex being compiled to use memcpy instead of DmSetMemory.
A lot of trainers have already been updated to fix this issue, but there
is now an option which will disable the memory protection in this
devkit kernel in the same way it is disabled in retail.
This fixes most problems with trainers and such.
In options.ini set NOMEMPROT = 1
_______________________________________________________________________________________________
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\_RGLoader Main Features:_\\
-- Minimal Mode --
If you are missing the filesystem files on your hard drive, it will boot
to a nand-only mode with minimal features. This mainly means that only the
devkit launcher will work and not the regular dashboard.
This is useful if you want to flash the nand image on first and then run
minimal mode to copy the hard drive files over xbox neighborhood.
They will take effect after a reboot.
-- NAND Image Editor (Beta-ish) --
Run the launcher and click the "Image Editor" button (don't worry about
browsing for nand or anything first), or run the rgbuild.exe in the rgbuild
folder to open the rgbuild UI, which is a NAND image editor similar to 360
flash tool but with more features. It allows for basic nand image browsing
and also can be used to build a nand by adding each needed element (bootloaders,
SMC, keyvault, etc..). Is also able to inject payloads (binary files) into the
nand at a specified offset and will re-arrange the filesystem if the address
conflicts with a file.
The GUI is still beta, but should be functional.
Please reports bugs to #rgloader @ EFNet or on the forum shoutbox!
-- DUMMY KV Generation --
To protect you from getting your keyvaults banned, we have added an option
to options.ini for creating atemporary dummy devkit KV.
-- Custom Boot Animations --
Set 'Boot_Animation_Path = \SystemRoot\RGL_bootanim.xex' in rgloader.ini on
your hard drive root, and place a bootanimation wmv on the hard drive root
named bootanim.wmv and it will play this movie file when the xbox boots.
NOTICE:
The only way we were able to load wmvs was by waiting for the kernel to
fully load before running the boot animation. This doesn't make a lot of sense,
and does increase the boot time by a few seconds so we are working on a way
of replacing the normal one.
If you do not like this delay, feel free to switch back to the regular animation by:
-Set 'Boot_Animation = 0' in rgloader.ini on the hard drive root.
-Set 'disable_bootanim = 0' in options.ini, and rebuild/flash your nand image.
-- Retail XEX / DVD Support --
Unlike a normal devkit, RGLoader supports running retail xex without the
need of running it though xextool. RGLoader also supports retail DVD decryption
so you can play your retail discs the same way you would in a retail kernel.
_______________________________________________________________________________________________
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\_Compatiblity:_\\
Motherboards
-Xenon Jtag 16MB
-Zephyr Jtag/RGH/RGH2 16MB
-Falcon Jtag/RGH/RGH2 16MB
-Jasper Jtag/RGH/RGH2 16MB
-Trinity RGH 16MB
-Corona RGH 16MB
_______________________________________________________________________________________________
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\_Changelog:_\
0v500
-Added support for 17150
-Few bug fixes
0v400
-Added support for 16537
-Too many fixes to name for RGBuild.exe (much better corona support in image editing)
-Fixed JTAG KDNet support
-RGBuild now sets up KDNet in the nand image (no need for xbsetcfg)
-Fixed filesystem issues, can now insert payload anywhere in nand and filesystem will
rearrange itself.
-Overall much more stable kernel patches
-Options.ini
-Ability to disable memory protection
-RGLoader.xex
-Added plugin loading
-Will load ini from USB drive before hdd (useful if a plugin is crashing the system)
0v311
-Fixed missing jtag patches
0v310
-Added 16202
-RGLoader.xex now dynamically targets 14719/15574/or 16202 (16197 may be incomplete)
-Drag and drop load on rgbuild gui
-Reserve space for payloads in FS area(fixes bootanim overwrite by patches)
-RGBuild will now accept any kernel version as valid
0v305
-Fixed bad block issue (may fix e79 errors for many people)
-Fixed RGH1 on 15574
-Fixed controller desyncing issues in 15574
-Fixed ROL animation during bootanim
-RGLoader.xex
-Added launch xshell to HUD
-Fixed xshell hooking
-Fixed persistent patches
-Fixed boot animation path in ini
0v300
-Xshell start button redirection
-Retail profile encryption support (thanks Dwack!)
-RGLoader.xex
-binary patch loader
-Added system extended partitions to xbox neighborhood
-Xbox live signin notice toggling
-Added corona support
-Updated to 15574 kernel
-Added minimal mode indicator on screen
-Fixed slim/rgh minimal mode
-Added custom boot animations
0v295
-Fixed falcon rgh1 issue in 0v290
-Added kernel side patch loader
-Added INI: hdd1:\RGLoader.ini
-Block live dns option
-Add USB drives to xbox neighborhood (thanks Natelx!)
-Assign default dashboard
-Fixed dummy KV induced sign on lag
-MUCH Faster boot speeds (by 4-5 seconds! 9.5 second jtag load)
0v290
-Fixed RGH2
-Added flexible systemroot patches! (no hdd needed!)
-Added xell to jtag images
-Fixed ini problems
-Slightly faster phat boot times
0v280
-Fixed slim CBB pairing data issue
-Added dynamic patches, check out options.ini [Patches]
-Prettied up patch code (thanks for macros.S cOz!)
-New GUI Update via m0j0j0_j0
-Systemroot patches are now optional (dynamic)
-Added custom error code e90! (hdd filesystem failure)
-Fixed HDMI jtags
-Added RGH2 support! (thanks Team Xecuter)
0v260
-Added better error handling on patch compiling
-MUCH faster compile times
-Added GUI launcher :D (thanks m0j0j0_j0!)
-GUI Launcher settings save to options.ini
-Xenon jtag 14719 fixed
0v255
-Fixed 14719 dash issue
-Fixed 14719 retail xex issue
-Fixed KV editing in GUI
-Added dummy KV generating (thanks cOz!)
-Added option to generate KV in options.ini
-Patched xbdm to always be dev, instead of xbdm.ini (thanks Natelx!)
0v240
-Integrated bat files into rgbuild.exe
-Fixed jasper issue
-Added options.ini
-Lots of changes to builder, mostly internal
-Missing filesystem files will now be ignored (dae, fcrt, etc..)
-Changed selection menu
-Auto detects console using smc (thanks cOz!)
-Fixed CF/CG bug (can now use them in GUI)
-Support for JTAG images :D
-Changed selection menu layout
-Builder now ignores missing filesystem files instead of locking up
-Added 14719
-Support for trinity 14719 source images
-Updated xell binary to v0.991
-Added icons to builder (thanks m0j0j0_j0!)
-Fixed xell binary size issue
-Added option for compiling phat CD to options.ini
-Fixed issue with KV editing not saving
0v170
-Added KV editing to the GUI
-Xell dual boot (xell-gggggg.bin)
-Bad block support
-Added font files to nand image to fix fsd (thanks cOz)
-No need to run image through nandpro anymore
-More error handling, builder doesn't say successful build every time
0v100
-Added 14699 patches
-Moved files location on hdd
-Slims show up as dev kit on 14699 without xbdm.ini or modded xbdm.xex
-Retail disc support on slims
-Added neededfiles.txt to the folders
_______________________________________________________________________________________________
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\_Credits - Greetings - Thanks:_\\
RGLoader was started from the foundations left by others.
We hold no claim to researching everything used in rgloader.
It's thanks to the work of the amazing people below that we got anywhere:
tmbinc, almost every 360 tool owes you for your initial work. although
we may be -FAR- away from your intended goals, we'd still like to thank
you for your amazing work and the example you set for a good reverse engineerer.
The 360 Flash Tool team, thanks for your amazing tool which has
helped many people, many times over. My only gripe is that it's
not open, maybe one day.
GliGli, Tiros, and co., I'm sure anybody with a glitched console should
know the work you all put in. I hope recent releases won't deter you
from continuing to contribute to the scene with your work.
Tuxuser, Cancerous, sk1080, and Juvenal for their work on open source, legal homebrew.
Big thanks to cOz for tips and hints and for the work he has contributed
to the scene. RGLoader wouldn't be nearly what it is without him.
jsjar for graphics and dash skin.
m0j0j0_j0 for RGLauncher skin and icons.
Razkar for the news on Homebrew-Connection.org and the release videos
Thanks to team-xecuter & xconsoles for donating a xenon jtag! RGLoader JTAG would
not exist without this.
Stoker25 for starting up RGLoader despite all the criticism we had to fight through in the
beginning. Hope we see you again one day buddy. Good luck to you wherever you are!
sk1080 for taking over for me while I was gone and updating RGLoader for 16202/16203.
GliGli, Tiros, cOz, and co.
IceKiller
Team-Xecuter
TeamFSD
Freeboot/ggbuild/xebuild team
Natelx
Dwack
\_#RGLoader-dev Group:_\\
tydye81
sk1080
stoker25
Juggahax0r
XDK
iCEQB
m0j0j0_j0
\_Testers/Helpers/Donators/#RGLoader regulars:_\\
RF1911
dw5304
Legend64
Mustache
Evil0ne
spandaman
AsAsAn8
Deathlok
Ameel
Grim187
Rumblpak
iLLNESS
Xumpy
SquirtnR2
Gadorach
no1b4me
Mycah
Alter
PizzaG
ddxcb
SammyTW
_______________________________________________________________________________________________
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\_RGLoader Team - 2013_\\
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