✔️ Advanced WorldEdit commands
✔️ Using Sub Chunk Iterator to make block placing faster
✔️ Supports schematics
✔️ Minecraft: Java Version maps world fixer
✔️ Supports last PocketMine API version
- Bug fixes
- Clipboard compression
- Huge performance boost
- Support for API 4.0
- Added Sponge and MCStructure schematics formats
Version | Phar Download | Zip Download | API | Min php version |
---|---|---|---|---|
1.3.0-beta2 | Poggit | GitHub | 4.0.0^ | 8.0 |
1.3.0-beta1 | Poggit | GitHub | 4.0.0^ | 8.0 |
1.2.0-beta4 | Poggit | GitHub | 3.16.0^ | 7.4 |
1.2.0-beta3 | Poggit | GitHub | 3.16.0^ | 7.4 |
1.2.0-beta2 | Poggit | GitHub | 3.x.x | 7.0 |
1.2.0-beta1 | Poggit | GitHub | 3.x.x | 7.0 |
1.1.0 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta2 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta1 | GitHub | GitHub | 3.x.x | 7.0 |
1.0.0 | GitHub | GitHub | 3.0.0-ALPHA7 | 7.0 |
All released versions here
Other plugins by CzechPMDevs here
Required extension Core has an incompatible version (7.* not >=7.4)
- Your server is using outdated PHP version. If you host your server by yourself, update your php binaries More information. If you are using some host provider, contact them to update their php version.
- Download latest stable version from poggit
- Move dowloaded file to your server /plugins/ folder
- Restart the server
- All BuilderTools commands starts with
//
except for the/buildertools
command that was added as an alias because//help
not works in newer versions. - In game, you can get list of all commands using commands
//commands
Commands
Command | Description |
---|---|
//commands | Displays list BuilderTools commands Alias: //commands , /buildertools Usage: //commands <page: 1-4> |
//biome | Changes biome in selected area Usage: //biome list OR //biome <biomeId> |
//blockinfo | Switch block info mode Usage: //blockinfo Alias: //bi In blockinfo mode you can get information about block by touching it. |
//clearinventory | Clears inventory Usage: //clearinventory Alias: //ci |
//center | Finds center of the selection Usage: //center Bedrock will appear in the middle of the selection |
//copy | Copy selected area into the clipboard Usage: //copy Copied area can be placed again using //paste , merged with the environment //merge or rotated //rotate . |
//cube | Creates cube Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cube at your position. |
//cut | Cuts out selected area Usage: //cube <id1:dmg1,id2,...> <radius> The are is afterwards moved on to clipboard. |
//cylinder | Creates cylinder Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cylinder at your position. |
//draw | Draws with blocks Usage: //draw <cube or sphere or off> [brush: 1-6] [fall = false] We recommend to use this command while creating big mountains. Draw mode is turned on by typing //draw <cube or sphere> and can be turned of typing //draw off . |
//fill | Fill selected area Aliases: //set , //change Usage: //fill <id1:dmg1,id2,...> First you must create area using //pos1 , //pos2 or by //wand . |
//fix | Fixes block in world from Minecraft: Java Edition Usage: //fix <world> |
//flip | Flips selection Usage //flip x OR //flip y OR //flip z The argument represents axis to flip the selection through. |
//hcube | Creates hollow cube Usage: //hcube <id1:dmg1,id2,...> <radius> Creates hollow cube at your position. |
//hcylinder | Creates hollow cylinder Usage: //hcyl <id1:dmg1,id2,...> <radius> Creates hollow cylinder at your position. |
//hpyramid | Creates hollow pyramid Usage: //hpyramid <id1:dmg1,id2,...> <radius> Creates hollow pyramid at your position. |
//hsphere | Creates hollow sphere Usage: //hsphere <id1:dmg1,id2,...> <radius> Creates hollow sphere at your position. |
//id | Displays id of item in your hand Usage: //id |
//merge | Merge copied area Usage: //merge |
//move | Move blocks in selection Usage: //move <x> <y> <z> Move blocks in selected area. |
//naturalize | Replaces blocks in selected area to grass,dirt and stone Usage: //naturalize |
//outline | Fills hollow selected area Usage: //outline <id1:dmg1,id2,...> Changes the all the outer layers. |
//paste | Paste copied area Usage: //paste |
//pos1 | Select first position Aliases: //1 , //pos1 Usage: //pos1 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pos2 | Select second position Aliases: //2 , //pos2 Usage: //pos2 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pyramid | Creates pyramid Usage: //pyramid <id1:dmg1,id2,...> <radius> Creates pyramid in your position. |
//redo | Re-do BuilderTools action Usage: //redo |
//replace | Replace blocks in selected area Usage: //replace <blocksToReplace: id1,id2> <blocks: id1:dmg1,id2,...> Replace blocks in selected area. First you must create area using //pos1 , //pos2 or by //wand . |
//rotate | Rotate copied area Usage: //rotate <y> [x] [z] Y, X or Z is axis you can rotate object around. Use degrees as unit. Example: //rotate 90 |
//schematic | Manage with schematics Usage: //schem <reload OR load OR list OR paste> [filename] Manage with schematics (reload - loads all schematics to memory; load - loads schematics for //schem paste; list - displays list of loaded schematics. |
//sphere | Creates sphere Usage: //sphere <id1:dmg1,id2,...> <radius> Creates a sphere in your position. |
//stack | Stacks copied area Usage: //stack <count> [side or up or down] Stacks blocks in line. |
//tree | Spawns tree Usage: //tree <tree OR list> There are implemented only basic trees ( oak , spruce , jungle and birch ) |
//undo | Cancels BuilderTools action Usage: //undo |
//wand | Switch wand tool Usage: //wand First p osition is set by breaking the block, second by touching the block. Wand tool can be turned of typing //wand again. |
- You can save your selection to a file and then load it again
- BuilderTools supports loading MCEdit and MCStructure formats and creating schematics wth MCEdit format.
- Schematics are loaded asynchronously, that means it won't lag server while loading.
- Move schematic file to
/plugin_data/BuilderTools/schematics
directory - Load schematic using
//schem load <schematic>
- Paste into the world using
//schem paste <schematic>
- Select two positions using
//pos1
&//pos2
commands or using wand axe. - Use
//schem create <schematicName>
- File will be saved in directory
/plugin_data/BuilderTools/schematics/schematicName.schematic
- BuilderTools is able to fix block ids in worlds generated by Minecraft: Java Edition.
- Currently, we support only Anvil world format
- To fix a world use
//fix <worldName>
- Worlds are fixed asynchronously, so the process will not freeze server. Players are able to play while fixing world, but are not able to join the world, which is being fixed.
All BuilderTools Permissions:
Permission | Command | Operator Permissions required |
---|---|---|
buildertools.command.help | //commands |
✔️ |
buildertools.command.biome | //biome |
✔️ |
buildertools.command.blockinfo | //blockinfo |
✔️ |
buildertools.command.clearinventory | //clearinventory |
✔️ |
buildertools.command.copy | //copy |
✔️ |
buildertools.command.cube | //cube |
✔️ |
buildertools.command.cut | //cut |
✔️ |
buildertools.command.cylinder | //cylinder |
✔️ |
buildertools.command.decoration | //decoration |
✔️ |
buildertools.command.draw | //draw |
✔️ |
buildertools.command.fill | //fill |
✔️ |
buildertools.command.fix | //fix |
✔️ |
buildertools.command.hcube | //hcube |
✔️ |
buildertools.command.hcylinder | //hcylinder |
✔️ |
buildertools.command.hpyramid | //hpyramid |
✔️ |
buildertools.command.hsphere | //hsphere |
✔️ |
buildertools.command.id | //id |
✔️ |
buildertools.command.merge | //merge |
✔️ |
buildertools.command.move | //move |
✔️ |
buildertools.command.naturalize | //naturalize |
✔️ |
buildertools.command.outline | //outline |
✔️ |
buildertools.command.paste | //paste |
✔️ |
buildertools.command.pos1 | //pos1 |
✔️ |
buildertools.command.pos2 | //pos2 |
✔️ |
buildertools.command.pyramid | //pyramid |
✔️ |
buildertools.command.rotate | //rotate |
✔️ |
buildertools.command.schematic | //schematic |
✔️ |
buildertools.command.sphere | //sphere |
✔️ |
buildertools.command.stack | //stack |
✔️ |
buildertools.command.tree | //tree |
✔️ |
buildertools.command.undo | //undo |
✔️ |
buildertools.command.walls | //walls |
✔️ |
buildertools.command.wand | //wand |
✔️ |
- Default configuration:
# BuilderTools configuration file
# Target BuilderTools version: 1.3.0
# Do not change this line.
config-version: 1.3.0.0
# This is format which will be used for creating schematics
# Supported formats: 'mcedit', 'mcstructure', 'buildertools'
output-schematics-format: 'mcedit'
# Option for compressing clipboards. This will make the actions
# slower, but reduces RAM usage.
clipboard-compression: true
# Some shapes are generated with duplicate blocks. This problem causes
# some blocks are not reverted right when doing //undo. This option
# is for removing duplicates.
# Warning: This action takes around 98% time of the whole process!
remove-duplicate-blocks: true
# BuilderTools saves player's clipboard, undo & redo stuff when player
# leaves server to disk. This cache should be cleaned after restart (to
# avoid unexpected bugs). This option is to disable removing those files.
clean-cache: true
# When player leaves the server, player's session is saved, even if player did not
# do any action with BuilderTools. If you enable this, player's sessions will not
# be saved and when player joins the server again, his clipboard data will be lost
# This option is good when BuilderTools is only used as api plugin on server with
# high amount of players.
discard-sessions: false
# PowerItems settings:
# When disabled, //wand command still works, but instead of wand axe is hand
# going to be the 'wand tool'
wand-axe:
enabled: true
name: "§r§fWand Axe\n§7§oBreak for first pos\n§7§oTouch for second pos"
blockinfo-stick:
enabled: false
name: "§r§fDebug Stick\n§7§oTouch block for info"
- Icon made by Freepik from www.flaticon.com is licensed by CC 3.0 BY
- Seabuild spawn built by CryptoKey
Copyright 2018-2022 CzechPMDevs
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Full license here.