[TF2] Fix #618 causing money to be aggressively collected in the playable area #1307
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Description
The PR #618, merged in 52e568b happened to introduce a bug in
CCurrencyPack::ComeToRest()
that this PR aims to address:PointIsWithin()
instead ofWorldSpaceSurroundingBounds()
so that complex trigger shapes are accounted for.This PR also fixes some other minor bugs in this method:
m_bDistributed
check so that red money can be auto-collected if it drops outside the playable space.GetCollisionOrigin()
andGetAbsOrigin()
usage asGetAbsOrigin()
.