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Mod_Necromant

Factorio Mod Necromant

Priority: 1 Make this mod work well with Vanilla game 2 Once stable, revisit the optional mod integrations with 5Dim and Bobs

Todo:

  • Add migration logic due to renaming of items and recipes poison-ammo to ammo-poison

Ideas

  • DNA changes #1 - in progress More DNA extraction recipes to remove overstock items late stage with by-product stone Allow DNA ingredient as part of vanilla research.
  • DNA changes #2 Change for higher DNA extract the by-product from stone to cellulose. Add Cellulose as ingredient to make plastic
  • Weapons change - in progress Add chitin ammo (upgrade from poison ammo + chitin) Add behemoth ammo (upgrade of chitin ammo + U238)
  • Re-balance recipes

  • Alien revenge Idea: increase alien revenge for butchering their kind. Add alien smelters/assemblers/chem plants with higher pollution than vanilla. Pollution factor x 2 - 5? Change alien smelters/assemblers/chem plants smoke color to pink
  • Cleanup list Change alien processing from biter type/size (3x4) to biter size-based research (small, medium, big, behemoth)
  • Graphics updates

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Factorio Mod Necromant

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