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Torque2D Roll in #784
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Torque2D Roll in #784
marauder2k7
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15
commits into
TorqueGameEngines:Preview4_0
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marauder2k9-torque:T2DRollIn
Commits on May 11, 2022
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-Setup: Initial render logic for deciding if a scene is 2d or not -Setup: Renderstyle for torque2d
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Commits on May 12, 2022
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-Changed: Torque2D rendering now driven from scene rather than renderStyle This allows the level to control what the sceneManager renders everything as an then the TSctrls reflect that choice.
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-Added: Sprite object (just renders a quad for now) -Added: Torque2D Object Type
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Commits on May 13, 2022
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Commits on May 19, 2022
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-Added: T2D Specific render bin -Added: SpriteShader with lighting and normal -Added: Normal maps to the sprite asset TODO: fix light attenuation
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Commits on May 20, 2022
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-ADDED: 2D per pixel lighting for shader objects. -ADDED: 2d Normal mapping. -ADDED: Ambient lighting to sprite objects.
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Cleanup of unused shader params. Final commit before this becomes base for all t2d objects.
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Fix: Box2D Couldn't find box2d config Fix: SDL Could not compile bug
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Commits on Jun 2, 2022
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Commits on Aug 14, 2022
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