Fix port forwarding bug on initial connection for ssh tunnel or possibly some slower connections. #27
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I could get multiplayer working on a local host, but as soon as I enabled port forwarding, clients wouldn't successfully connect to the server.
Ended up spending hours going through your codebase & the mgba scripting api and figured out the issue.
Btw, I think that code base could use some help. I wouldn't mind donating a few days to help out. Some things I think you could benefit from that I could help out with:
Ping me if you're interested. (I don't want to make big changes without coordinating.)