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Feature Upgrades Changes to /ce ench Now has a third argument which defines a material that is required for the enchantment to be applied Now starts at level 1 if no level is specified Now increases the level of an enchantment by the specified level if the item already has the enchantment The arrows of the Volley enchantment and the Minigun now inherit most properties of the original arrow (With the exception of Power's damage increase) New Enchantments Healing (Thanks to rpgrowland and hetjoshi) Bugfixes Bow enchantments no longer work when hitting with the bow itself Fixed a bug that would cause the config to not write itself on new servers
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Taiterio
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May 26, 2015
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package com.taiter.ce.Enchantments.Bow; | ||
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/* | ||
* This file is part of Custom Enchantments | ||
* Copyright (C) Taiterio 2015 | ||
* | ||
* This program is free software: you can redistribute it and/or modify it | ||
* under the terms of the GNU Lesser General Public License as published by the | ||
* Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, but WITHOUT | ||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License | ||
* for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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import org.bukkit.Effect; | ||
import org.bukkit.entity.LivingEntity; | ||
import org.bukkit.event.Event; | ||
import org.bukkit.event.entity.EntityDamageByEntityEvent; | ||
import org.bukkit.inventory.ItemStack; | ||
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import com.taiter.ce.Enchantments.CEnchantment; | ||
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public class Healing extends CEnchantment { | ||
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public Healing(Application app) { | ||
super(app); | ||
triggers.add(Trigger.SHOOT_BOW); | ||
triggers.add(Trigger.DAMAGE_GIVEN); | ||
} | ||
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@Override | ||
public void effect(Event e, ItemStack item, int level) { | ||
if(e instanceof EntityDamageByEntityEvent) { | ||
EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; | ||
LivingEntity target = (LivingEntity) event.getEntity(); | ||
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double newHealth = target.getHealth()+event.getDamage() + level; | ||
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if(newHealth >= target.getMaxHealth()) | ||
newHealth = target.getMaxHealth(); | ||
target.setHealth(newHealth); | ||
event.setDamage(0); | ||
target.getWorld().playEffect(target.getLocation(), Effect.POTION_BREAK, 10); | ||
} | ||
} | ||
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@Override | ||
public void initConfigEntries() { | ||
} | ||
} |
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