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sounds and some improvements
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iWuna committed Jul 19, 2019
1 parent fc4e844 commit 2dfc381
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Showing 74 changed files with 11 additions and 6 deletions.
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4 changes: 2 additions & 2 deletions code/modules/fallout/misc/jobs/job/slaver.dm
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department_flag = WASTELAND
faction = "raider"
status = "slaver"
total_positions = -1
spawn_positions = -1 //does not matter for late join
total_positions = 10
spawn_positions = 4 //does not matter for late join
supervisors = "the Gang Leader"
selection_color = "#ece19d"
access = list()
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2 changes: 1 addition & 1 deletion code/modules/fallout/projectiles/ammunition/magazines.dm
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/obj/item/ammo_box/magazine/F13/fnfal //ß ÊÎÑÒÛËÜÍÛÉ ÏÈÄÎÐÀÑ ÛÛÛ//
name = "rifle magazine (7.62mm)"
icon_state = "5.56m"
icon_state = "flmag"
ammo_type = /obj/item/ammo_casing/F13/a556
caliber = "a556"
max_ammo = 20
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5 changes: 4 additions & 1 deletion code/modules/fallout/projectiles/guns/ballistic.dm
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item_state = "morita"
mag_type = /obj/item/ammo_box/magazine/F13/sst_stanag
origin_tech = "combat=4;materials=2;prewar=4"
fire_sound = 'sound/f13weapons/marksman_rifle.ogg'
fire_sound = 'sound/f13weapons/gunshot/m16.ogg'
mag_load_sound = 'sound/f13weapons/gunporn/m16_magin.ogg'
mag_unload_sound = 'sound/f13weapons/gunporn/m16_magout.ogg'
chamber_sound = 'sound/f13weapons/gunporn/m16_chargeback.ogg'
burst_size = 2
price = 3000
scopetype = /obj/screen/fullscreen/scope/medium
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4 changes: 3 additions & 1 deletion code/modules/fallout/vehicles/buggy.dm
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names = list("Interceptor")

/obj/vehicle/fuel/motorcycle/buggy/tank
name = "CVR(T)"
names = list("Êîðîáî÷êà 2", "CVR-T", "U.N.I.T CVR", "Igniter", "Heat", "Est Probitie", "Pollywog")
icon = 'icons/fallout/vehicles/CVR.dmi'
icon_state = "CVR(T)-WFLV_207"
desc = "FUCKING TANK!"
layer = 5
fuel = 1000
max_fuel = 1000
self_weight = 2000
2 changes: 1 addition & 1 deletion fallout13.dme
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// BEGIN_INCLUDE
#include "_maps\__MAP_DEFINES.dm"
#include "_maps\texas.dm"
#include "_maps\oregon.dm"
#include "_maps\map_files\TexasWasteland\texas_wasteland.dmm"
#include "_maps\map_files\TexasWasteland\z2.dmm"
#include "_maps\RandomZLevels\centcomAway.dmm"
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