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basic fishing setup for shlako to change / add onto
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NotGaylien committed Mar 26, 2024
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13 changes: 13 additions & 0 deletions src/blogs/my_summer_cottage.md
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Expand Up @@ -54,6 +54,19 @@ interactions.AddInteraction( new Interaction()

This would ensure that every single item in our game by default can use the same pickup interaction.

<Heading title="Fishing" caption="by rndtrash, ceitine, matek and ubre" />
Fishing was more specialised than other equipable items, since it had to rely on things outside of itself to function.
We made our fishing simply consists of 3 parts.

The fishing rod, this is whats the player controls, all it does is casting your bobber, pulling the bobber back and sorting out the line.
<Img src="fishing/player_view.jpg" />
The bobber, this is what the fishing spawner uses to say if you got a fish or not for you to pull in.
<Img src="fishing/splash.jpg" />
The fishing spawer, this is goes onto water, its where most of the logic for if you have a fish biting or not and so on happens, fish type so on so fourth, it will "attach" and "detach" a fish onto the bobber or not.
<Img src="fishing/component.jpg" />



<Heading title="Day/Night Cycle" caption="by rndtrash, ubre and matek" />
Technically our Day/Night cycle took many things into account.

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