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The Parkstation fork of Einstein Engines! Definitely contains at least one park.

License

AGPL-3.0, MIT licenses found

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AGPL-3.0
LICENSE-AGPLv3.txt
MIT
LICENSE-MIT.txt
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Simple-Station/Parkstation-Friendly-Chainsaw

Folders and files

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Parkstation

Links

Website | Discord | Steam (SSMV) | Standalone (SSMV) | Steam (WizDen) | Standalone (WizDen)

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help in Discord either!

If you make any contributions, please make sure to read the markers section in MARKERS. Any changes made to files belonging to our upstream should be properly marked in accordance to what is specified there.

Before making a PR here, consider if the feature is specific to us, or if it would generally improve the codebase. Broader changes should be made on our upstream, Einstein Engines, where many of the same maintainers manage the code. If you're familiar with someone here, feel free to request a review from them in particular over there.

Einstein Engines is also accepting translations. If you would like to translate the game into another language check the #contributor-general channel in their Discord.

Building

Refer to the Space Wizards' guide on setting up a development environment for general information, but keep in mind that Parkstation is not the same and many things may not apply. We provide some scripts shown below to make the job easier.

Build Dependencies

  • Git
  • .NET SDK 8.0.100

Windows

  1. Clone this repository
  2. Run git submodule update --init --recursive in a terminal to download the engine
  3. Run Scripts/bat/buildAllDebug.bat after making any changes to the source
  4. Run Scripts/bat/runQuickAll.bat to launch the client and the server
  5. Connect to localhost in the client and play

Linux

  1. Clone this repository
  2. Run git submodule update --init --recursive in a terminal to download the engine
  3. Run Scripts/sh/buildAllDebug.sh after making any changes to the source
  4. Run Scripts/sh/runQuickAll.sh to launch the client and the server
  5. Connect to localhost in the client and play

MacOS

I don't know anybody using MacOS to test this, but it's probably roughly the same steps as Linux.

License

Please read the LEGAL.md file for information on the licenses of the code and assets in this repository.