🌟 Game Developer | Unreal Engine & Unity Enthusiast | C++ & C# Programmer🌟
As a gameplay programmer, I specialize in Unreal Engine, Unity, C++, C#, UE Blueprints, and Design Patterns, bringing creative visions to life through hands-on experience with solo projects. I thrive on crafting engaging gameplay experiences that captivate players and keep them coming back for more.
My journey in game development is fueled by a passion for learning and growth. I actively seek out resources and dedicate time to self-driven projects, constantly sharpening my skills and expanding my knowledge. My ultimate goal is to join a AAA game studio, collaborating with other passionate creators and leaving a lasting mark on gaming history.
Here’s a snapshot of what I bring to the table:
Core Skills:
• Game Engine: Unreal Engine (Intermediate), Unity (Intermediate)
• Languages: C++ (Intermediate), C# (Intermediate), C (Beginner)
• Version Control: Git
• Design Patterns: Singleton, MVC, Observer, Object, State, Strategy, Decorator, Visitor
Project Experience:
I have developed a variety of projects across different genres, including action-adventure, first/third-person shooters, platformers, puzzle, text-based games. This diverse experience has enriched my understanding of game mechanics and design principles.
• Action-Adventure: Monster Kingdom, Gladiator Arena
• First-Person: Warehouse Wreckage, Crypt Raider
• Platformer: Obstacle Assault, Fire Platformer, Infinite Space Runner 2D, Ellen Adventure
• Puzzle Game: Infinite Runner
• Survival Shooter: Zombie Horde: Survival Shooter Game
• C++ / SFML Based: 1D Array Jumper, 2D Array Mine Sweeper, Linked List Snake 2D, Searching Sticks
• Text-Based: Mid Night Pizza Fight, Attack on Titan
Each project posed unique challenges, such as implementing advanced AI systems, crafting physics-based mechanics, and designing engaging level structures. These experiences have deepened my expertise and problem-solving abilities.
GitHub: https://github.com/Sayan11071998
LinkedIn: https://www.linkedin.com/in/sayan-nandi-66ab251b6
Portfolio: https://sayannandi11071998.wixsite.com/my-site-4
Itch: https://sayannandi.itch.io/
Future Aspirations:
• Contributing to large-scale AAA game projects, particularly in gameplay programming and AI systems.
• Advancing my skills in AI programming, physics-based mechanics, and RPG game development to innovate in game design.
• Collaborating with talented teams to push the boundaries of interactive entertainment and create unforgettable gaming experiences.
• Joining teams working on award-winning projects, with a vision of contributing to titles nominated for Game of the Year awards.
Game Developer | Unreal Engine & Unity Enthusiast | C++ & C# Programmer
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766 contributions in the last year
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Contribution activity
April 2025
Opened 9 pull requests in 1 repository
Sayan11071998/Phantom-Edge
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open
8
merged
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Monster 1 Created
This contribution was made on Apr 2
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Boss Level Created
This contribution was made on Apr 2
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Freeze Bomb Prefab Created
This contribution was made on Apr 2
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Different Pickups Added
This contribution was made on Apr 2
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Assets Imported
This contribution was made on Apr 1
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Field of View for Enemies Implemented
This contribution was made on Apr 1
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Score System Created
This contribution was made on Apr 1
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Clone-Man Created
This contribution was made on Mar 31
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Hitman Created
This contribution was made on Mar 31